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Cover System Preview Video
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The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic – no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.
The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.
The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.
AI Cover System update 1.3
- Added: Manual Cover Point – points that can be hand-placed to level to generate covers to arbitrary locations.
Note: Update is available for UE 5.1 and UE 5.2 only.