download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Feb 24, 2022
Undefined
Megabytes
---Premium Users---
در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
2D Procedural Water System With Buoyancy
This package contains two Blueprints, One for the Procedurally generated 2D water mesh and the other for the Floatable Sprites, Floatable Blueprint has an interface implemented on it which of course is included, also there is a Blueprint Function which I created for its reusability and hence is easily customizable, hence this function can be re-implemented in various scenarios according to your needs.
I have also included comments inside blueprints where possible, also below are some pointers to help you along.
If For any Reasons want to manipulate Verties of the mesh The Procedural Mesh is Generated as bellow:-
1 * * * 3
* *
* *
0 * * * * * 2* * * * * 4
2. Material for the water mesh is included and its instance has been applied on the Demo, the instance gives you the option to apply any texture you want and hence is dynamic.
3. When using Floating Object, add some pontoon array elements to it usually 1-3 will do the trick, for convenience, I have made them instance editable with 3d widgets shown, so it will be quite easy to manipulate from the editor itself.
4. When Using Floatable Objects keep in mind to add mass more than at least 600 since the mass has been used in alpha calculations of the force, and also you don’t want your player to send your floatable object into multiverse just by touching it :).
5. All the manipulative variables have been created to be instance editable.
6. 2 Materials one for reflection and the other for normal water (Tileable and scalable).
Update Log:
V_2.0: Improved performance and Frame rate independence.
V_3.0
Note:-
Steps to define New Collision Channel:
Edit->Project_Settings-> Collision -> Object Channel->New Object Channnel-> Name “Water_Body”->Type “Overlap”.
3
/5Based on 01 rating(s)
0 Customer(s) recommended this item
This is Random Product Show.
DESIGN BY hosttik.com
Thank you so much for the honesty! I am sorry that we were just average, I would love to know more about how we can change that in your eyes. I will send you a direct message so we can talk more about what happened.