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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Aug 26, 2021
1.3.3,,,,,,,
Megabytes
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Fish School Bundle
*** Requires Unity Pro *** *** Advanced: requires you to modify all of your shaders*** *** Read all caveats below before purchasing*** Description: Mobile Optimized Depth of Field is a recognizable optical effect to add an extra layer of realism to your next 2.5D or 3D mobile game. We provide a number of options to achieve the right look and feel while still maintaining a reasonable frame rate. Developed for the award-winning iOS/Android puzzle game Lost Toys Features: – Mobile optimised. Saves approx. 50% GPU vs. the same Unity Pro Image Effect. – Foreground and background blur out of the box. – Preview the effect in the editor without running your game on every tweak. – Integrates with existing image effects, using the built-in Unity post-processing pipeline. (Too many will hinder your framerate.) – Adjustable camera aperture. – Adjustable blurriness (downsampling). (More blurriness will improve your framerate.) – Aspect-ratio independent and smoothly handles screen resizes. Example Scene Benchmarks: iPad 3 (retina) Mobile-optimized DoF: 30 FPS, 84% Utilization, 27.7ms Frame Time Unity Pro Image Effects DoF: 17 FPS, 100% Utilization, 57.7ms Frame Time Baseline: 30 FPS, 48% Utilization, 15.8ms Frame Time Caveats: No matter what, depth of field (or any post-process effect) will incur a performance hit on mobile, which are fill-rate constrained. 1st gen retina iPad 3’s are particularly prone, which is why it was chosen as the benchmark device. In order to achieve the performance necessary for real-time mobile depth-of-field you must modify all shaders in the scene that are expected to be out of focus or occlude focus. This package includes step-by-step instructions and helpers for making these changes and examples of their usage in a variety of shaders: Surface, Vertex-Fragment shaders, Terrain, Cutout-Transparency, Diffuse, Normal, Specular and Excluded. ShaderLab shaders are not supported. This asset is dependent on vertex functions. Only cutout-transparency is supported. Alpha blending isn’t easily supported due to how the performance improvements work. Since alpha blending is expensive on mobile this should generally be avoided anyway. Support Report this asset
Description
Fish School perfect for underwater scenes. This asset is very simple to use, simply drag the prefab to the stage. Commented inspector editor will assist in achieving the desired result.
Features
• Drag & Drop Fish School
• Gizmos that shows roaming area
• Simple UV map, easy to change textures
• Easily customize
• Easy to add custom animated models
• Includes Bubbles, Shaders and Demo Scenes
• Distance Disable Script
• Obstacle Avoidance Steer and push away from colliders (No Rigidbodies)
Package contains:
★ Fish School Bass
★ Fish School Salmon
★ Fish School Goldfish
★ Fish School Koi
★ Fish School Amberjack
★ Dolphins
Combined value $90~
Compatible with Unity 2019 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Technical details
Dolphin 640 tris
Salmon 342 tris
Goldfish 292 tris
Koi 700 tris
Amberjack 356 tris
Related keywords
fishSeahorseGoldfishbassAmberjackSalmonnatureWaterscriptedSchoolingschool
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