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Apr 12, 2021
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HYPEPOLY – Isometric Tiles Standart
Damage Flash is an easy way to add classic arcade damage flashing or blinking effects. Suitable for sprites, UI elements, meshes, skinned meshes and any mixed renderer configurations. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.37f1 Compatible Compatible Compatible Description Includes Full Source Code Damage Flash is an easy way to add classic arcade damage flashing or blinking effects. Single script. Extremely lightweight. Suitable for use with sprites, UI elements, meshes, skinned meshes and any mix of renderer configurations. Simply add the DamageFlash script to your prefab and call the Flash method. Easy to configure. Comes with a versatile collection of ready-to-use presets. Demos and Documentation Technical details Single script. Extremely lightweight. Suitable for sprites, UI elements, meshes, skinned meshes and any mixed renderers configurations. Includes a versatile collection of ready to use presets Demos and Documentation Related keywords flash arcade Sprite 2D damaged blink pixelart Mobile Platformer hit lowpoly damage Report this asset
HYPEPOLY – Isometric Tiles Standart is a huge asset of 3D tiles and environment objects. The genereator which included in asset will help you create beautiful maps quickly and easily!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.10f1
Compatible
Compatible
Compatible
Description
WAND AND CIRCLES:HYPEPOLY – Isometric Tiles Standart is a huge asset of 3D tiles, objects of environment, nature objects. This asset completed with Tiles Map Generator which will help you to generate map with this asset.
HYPEPOLY – Isometric Tiles Standart include:
-Tiles Map Generator
-Environment objects (Barrel, Bonfire, Box, Box v2, Wooden Bridge, Wooden Bridge v2, Wooden Bridge v3, Stone Bridge, Canopy, Different Pennants, Chest, Coin, Coin Detailed, Dungeon Entrance, Fence, Fence v2, Fence v3, Gem, Gem Detailed, Lamp Post, Magic Stone, Nameplate, Nameplate v2, Portal, Portal v2, Stones Ladder, Stones Ladder v2, Stones Ladder v3, Tower v1, Tower v2, Wooden Ladder)
-Demo scene
-Demo scene with generator
-4 different materials with different texture
-100 prefabs of tiles without filling
-100 prefabs of tiles with filling
-10 prefabs of bottom parts of tile
-10 prefabs of top parts of tile
-5 prefabs of decor parts of tile
-30 prefabs of big stones
-30 prefabs of small stones
-18 prefabs of trees
-12 prefabs of branchs
-3 prefabs of logs
-3 prefabs of stumps
-6 prefabs of stone ground tiles
-5 prefabs of modular roads
-21 prefabs of grass
-9 prefabs of bushes
*On screenshots and video we use a Unity Post Processing profiles, which doesn’t include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn’t include to.
Technical details
All meshes has a 1 material, so you can combine meshes to reduce your draw calls in project. Tiles separated by 3 parts, so you can effective use occlusion culling to improve performance of project.
-4 textures with color palette (256×256 .png)
-50-4200 tris per Mesh
~400 tris per top part of tile
~500 tris per bot part of tile
-203 unique meshes
~420 prefabs
Models has a UV map for palette textures which included.
LODs absent.
Standart materials with albedo texture.
Related keywords
TopdowntilesMapgenerator3DEnvironmentTileCasualhypercasualProceduralStylizedtilesetlowpoly
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