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دانلود MCS Caves & Overhangs

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  1. میتوانید برای دانلود بر روی دیسک سخت از بخش مربوطه اقدام به خرید دیتا بر روی دیسک نمایید و پست مورد نظر خود را بالینک مربوطه ارسال تا بر روی دیسک محتوی برای شما ارسال شود.
  2. برای پشتیبانی از سازنده محصول در زمان استفاده تجاری و موفقیت بیشتر لایسنس مرتبط را با فشردن کلید منبع اصلی تهیه نمایید.
  3. در صورت نیاز به پلاگین یا مدل , قالب , افزونه مورد نظر آن را در قسمت مربوطه درخواست دهید تا در سایت قرار بگیرد

دانلود پلایگن ها و مدل های سه بعدی آنریل انجین و یونیتی

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SKU 114c8b33decc دسته بندی ها , برچسب زدن

عنوان محصول

MCS Caves & Overhangs

Price : تومان ۰ — رایگان برای اعضاء دارای اشتراک

MCS Caves & Overhangs

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

Package dependencies 1 This package needs other Asset Store packages in order to work. Quick Look Nathaniel Doldersum Mesh Combine Studio 2 Mesh Combine Studio 2 (131) €44.91 Add to Cart Description This extension REQUIRESMesh Combine Studio 2 * Supports Unity 2017.x, 2018.x, 2019.x, 2020.x and 2021.x . * Supports all platforms (PC, Mac, Linux, Android, IOS, WebGL, VR, etc). * Supports Standard Rendering, URP and HDRP. * Supports all mesh formats that Unity supports (.fbx, .obj, .dea, 3ds, .skp, etc). Quick Discord Support | Forum | Email | Documention This extension gives the best performance possible by using the easiest way to get amazing looking Caves and Overhangs on any terrain solution. The easiest way to create caves and overhangs (and best looking) is by stacking your rock models inside the Unity Editor. The issues: 1). It's bad for performance because there's a lot of rock geometry (triangles) that overlaps with other rocks or are below the terrain. So many triangles are drawn that are never visible and this also results in overdraw on the GPU which reduces performance. 2). It's bad for lightmapping. Lightmapping gives the best looking results especially on caves but a lot of lightmap texture space (increase in memory needed) is wasted with the never visible rock triangles. This MCS extension solves those issues in a few clicks and removes all rock triangles that are never visible. What we measured is that it removes ~60-75% of the rock triangles in the arenas for our game D.R.O.N.E. It beats performance of GPU Instancing, as with grid cell based combining and only 1/3 of the original triangles to draw it's obvious whose the winner. Features: * Compatible with any rocks asset pack. * Compatible with Unity terrain, any Voxel terrain and terrain mesh solution. * Reduces draw calls by using MCS cell-based combining. * Much faster than GPU Instancing. * Geometry reduction of ~60-80%. * ~3x faster to render. * ~3x less over draw on the GPU. * ~3x cheaper shadows. * ~3x reduced lightmap texture space needed (when using lightmapping). * ~3x reduced memory needed compared to Static Batching or Classic Combining. * Cheaper colliders (physics). * Supports lightmapping. * Supports LODs. Please keep in mind this is an optimization extension for Mesh Combine Studio and not an Art Asset. There's only one rock model included for the example Scene. The cool thing is that you can use any of your rock Assets, with the condition that the rock models are closed meshes. Related keywords OptimizingoptimizecombinebatchmeshbatchingcombiningRemovalcliffsPerformanceoverhangscavesrocksTerrain Report this asset

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

MCS Caves & Overhangs

Unity Assets

Premium Users

Unity tools

- Update

Member Plans

Create Date :

Apr 6, 2022

VERSION :

&1.30,,,,,,,

FILE SIZE : 25.3

Megabytes

دانلود فقط برای اعضای با سطح دسترسی زیر امکان پذیر است. (برای باز کردن لینک ها روی باکس دانلود زیر کلیک کنید)

---Premium Users---

در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید

MCS Caves & Overhangs

MCS Caves & Overhangs

It contains 22 image effects. This will help you to reduce your work time. ・Support to all Rendering Paths. ・DirectX9 and DirectX11 Support. ・Mobile device is not supported. Features ・Bloom ・Box Blur ・Bilateral Blur ・Radial Blur ・Tilt Shift ・Color Grading ・Negative ・HSV ・Vibrance ・Crosshatch ・Depth of Field ・Fog ・Grayscale ・Halftone ・Heat Haze ・Lens Distortion ・Outline ・Pixelation ・Sepia ・Stereoscopic ・Unsharp Mask ・UV Transform ・Vignette Video Documentation PDF Image Effect Pack Website Report this asset

Package dependencies

1

This package needs other Asset Store packages in order to work.

Quick Look

Nathaniel Doldersum

Mesh Combine Studio 2

Mesh Combine Studio 2

(131)

€44.91

Add to Cart

Description

This extension REQUIRESMesh Combine Studio 2

* Supports Unity 2017.x, 2018.x, 2019.x, 2020.x and 2021.x .

* Supports all platforms (PC, Mac, Linux, Android, IOS, WebGL, VR, etc).

* Supports Standard Rendering, URP and HDRP.

* Supports all mesh formats that Unity supports (.fbx, .obj, .dea, 3ds, .skp, etc).

Quick Discord Support | Forum | Email | Documention

This extension gives the best performance possible by using the easiest way to get amazing looking Caves and Overhangs on any terrain solution.

The easiest way to create caves and overhangs (and best looking) is by stacking your rock models inside the Unity Editor. The issues:

1). It’s bad for performance because there’s a lot of rock geometry (triangles) that overlaps with other rocks or are below the terrain. So many triangles are drawn that are never visible and this also results in overdraw on the GPU which reduces performance.

2). It’s bad for lightmapping. Lightmapping gives the best looking results especially on caves but a lot of lightmap texture space (increase in memory needed) is wasted with the never visible rock triangles.

This MCS extension solves those issues in a few clicks and removes all rock triangles that are never visible. What we measured is that it removes ~60-75% of the rock triangles in the arenas for our game D.R.O.N.E.

It beats performance of GPU Instancing, as with grid cell based combining and only 1/3 of the original triangles to draw it’s obvious whose the winner.

Features:

* Compatible with any rocks asset pack.

* Compatible with Unity terrain, any Voxel terrain and terrain mesh solution.

* Reduces draw calls by using MCS cell-based combining.

* Much faster than GPU Instancing.

* Geometry reduction of ~60-80%.

* ~3x faster to render.

* ~3x less over draw on the GPU.

* ~3x cheaper shadows.

* ~3x reduced lightmap texture space needed (when using lightmapping).

* ~3x reduced memory needed compared to Static Batching or Classic Combining.

* Cheaper colliders (physics).

* Supports lightmapping.

* Supports LODs.

Please keep in mind this is an optimization extension for Mesh Combine Studio and not an Art Asset. There’s only one rock model included for the example Scene. The cool thing is that you can use any of your rock Assets, with the condition that the rock models are closed meshes.

Related keywords

OptimizingoptimizecombinebatchmeshbatchingcombiningRemovalcliffsPerformanceoverhangscavesrocksTerrain

Report this asset

1 دیدگاه برای MCS Caves & Overhangs

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Price

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Service

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Reviewed by 01 customer(s)

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  • Sallie

    “This plugin is worth every penny. It helped me optimize my game and achieve better performance. I’m really impressed

    مهر 10, 1402
    Verified Review

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    • ReviewX shop icon

      PSSBOX مرجع دانلود پلاگین و مدل سه بعدی آنریل انجین و یونیتی

      مهر 10, 1402

      Thank you for your kind review! It’s a big encouragement to us!

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