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Sep 18, 2018
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Megabytes
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Medieval Animations Mega Pack
*Requires DX11* (Unity 4 users need Unity PRO) Oldschool 2D Metablobs effects for Unity. Use it as fullscreen camera effect or in combination with your 3D objects as RenderTexture.
The position, size and color of selected game objects define your Metablobs. Features: – Blendmode & Blendop options – Alpha amount & cutoff – Size settings – Border settings – Posterizing with Texture options – Outline options – RenderTexture options – Runtime scripting API to add & remove blobs – Documentation – Source Code Videos: Introduction Video RenderTexture HowTo Video Forum Thread Web Report this asset
Notes
1. This pack contains 714 quality animations from 8 animation collections, which covers what your basically need to create functional PC and NPC character for any Medieval or fantasy game type.
2. You can use it as is or make blends between different animations in order to create more variants.
3. You can use characters for prototype or make additional armor and weapons for them and use in you game production.
4. Animation clips can be used with any rig type but to redirect it to custom characters must “humanoid” avatar used. Animation clips of Horse can be used with any rig types except “humanoid”. It can’t be re-targeted. Because horse isn’t humanoid creature.
5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.
6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used with this option turned off.
7. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone.
8. You can find list of animations in description notes at YouTube preview page.
Pack including
1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.
Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)
Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones
Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes
Horse: 1,069 polygons, 2,096 triangles, 1,157 vertexes.
2. 693 human animation clips. 530 “on place” animation clips, plus 163 duplicates of run, walk, jump, crawling… animation clips included “root motion” data, used by Mecanim.
3. 21 Horse animation clips. 15 “on place” animation clips, plus 6 duplicates of walk, jump, gallop… animation clips included “root motion” data, used by Mecanim.
4. Diffuse, normals and specular 2048×248, 1024×1024, 512×512 TIF textures.
5. Time lists included.
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