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Aug 26, 2019
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MOBILITY PRO: Mocap Animation Pack
10 Elemental projectiles: – 10 unique seamless tiling trails; – 10 unique hit effects LWRP and HDRP supported Made in Unity 2019.2.11f1 Report this asset
MOBILITY / MOVEMENT: MOCAP PACKS – 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT
Description
MOBILITY – Pro Mocap Pack
Update: Rev. 2.7B
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
New Split Jumps and Turn Loops
Lower Crouch Walks
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
Various Minor Fixes
True Root Motion (moving reference root) as an option
223 Animations, 18 aim offsets, 7 Split Jumps – 527 Total Animation Files
INCLUDES: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths, and Transitions.
Movement in four directions with Crouching and Jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions.
View 3D Animations
Mobility Pro 2.7B: 3D Viewer
View Motion List Here:
Mobility Pro 2.7B – Animation List
***NOTE: Naming has changed from previous versions:
“WALK”/ “RUN”/ “SPRINT” is now “WALK”/ “JOG”/ “RUN”.
**NOTE: Highlight “Video” does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.
Technical Details
Includes documents with Tips on Avatars and Avatar Adjustments, and “Reference” root motion.
Mocap Online – Unity Animation Notes
Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves
New Updated Split Jumps – Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks – CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops – For Standing and Crouching.
***NOTE: Naming has changed from previous versions:
“WALK”/ “RUN”/ “SPRINT” is now “WALK”/ “JOG”/ “RUN”.
Provided Motus Man character is copyright © Motus Digital, LLC
Related keywords
Motioncharacter movementmocapwalkjogrun
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