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Mar 31, 2019
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Texture Forest
Enjoy the dynamic and action animation template, which includes a unique collection of Cartoon Shapes!
This package contains 10 Cartoon Shapes sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Shape” prefab to your scene and use it. (Prefab(s) located under Assets> Cartoon Shapes Pack > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 24 FPS Works with any render pipelines Related keywords Effects Cartoon 2D anime Platformer kids lines Dynamic shapes Games particles elements VFX overlays Report this asset
A forest is an essential part of landscape. Usually trees are very close to each other in the forest. So close that there is virtually no space between adjacent trees.
In computer games, if we try to create a really dense wood it will cause significant FPS drop.
This is especially true for games where the player can rise to a considerable height and see the forest stretching to the horizon. In this case the frame can contain millions of trees. With the standard approach, computer game designers have to reduce the density of the forest to increase FPS. That usually looks unrealistic.
“Texture Forest” technology allows you to draw dense forest without reducing FPS. It involves the use of multiple texture layers which show the relevant sections of the forest.
“Texture Forest” technology works fast enough even on weak machines, though looking realistic.
This asset contains Editor Extension, special Shader and a few sets of textures to create the Texture Forest on a Standard Unity Terrain. The shader uses model 2.0 so it will work on mostly any Android tablet.
To create new sets of forest textures you can use the Texture Forest Studio.
At the next link you can fly over endless terrain with Texture Forest. Texture Forest WebGL.
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