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Apr 20, 2022
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uTire Dynamic Tire Deformation V2
The most versatile, configurable and economical solution for your night vision effects. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.26f1 Not compatible Compatible Not compatible Description DEMO | DOCUMENTATION | ♥ MORE ASSETS ♥ ✓ Lots of parameters to configure. ✓ Full source code (scripts, shaders and demo). Online documentation, support and free updates. Desktop, mobile, VR and web. Unity 2021.3 or higher. Universal RP 12.1.7 or higher. ❤️ Leave a review if you found this asset helpful, thanks! ❤️ Related keywords visor Spice survival NightVision terror VR Night Vision Night survival horror Vision FPS Horror military juice Report this asset
uTire is a drag&drop, shader-based dynamic tire deformation solution. Compatible with any asset that uses the built-in WheelCollider, and also supports Vehicle Physics Pro and WheelController3D.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.31f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Quick Look
Denis Rizov
NaughtyAttributes
(134)
FREE
Add to My Assets
Description
uTireV2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.
If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.
Features
Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro’s WheelCollider
It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior.
It works with *any* vehicle asset on the Store! (but it doesn’t need any to function)
Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
HDRP(10.x), URP(10.x), Legacy Rendering support
Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader
Included Amplify Shader Editor function – just drag “uTireV2 Base Function” into the (relative)VertexOffset slot, add “uTireV2” anywhere into your shader’s name, the rest is done automatically
Doesn’t care about mesh normals, works with non-center pivoted meshes, can be resized, etc
Each SRP comes with 3 variations
Simple – Albedo, deformation
Standard – PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
Tessellation – Standard + Tessellation
Included art
Contains 2 wheel meshes
1x Sport rim and tire (1 variant, PBR, 2k maps)
1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
1x Offroad rim and tire(1 variant, no texture)
Technical details
Documentation
Tested on Unity versions:
2019LTS
2020LTS
2021LTS
Platforms:
Anything that supports shader arrays(Shader Model 3.5(2007) and up)
Required packages:
Unity.Jobs
Unity.Burst
Unity.Mathematics
NaughtyAttributes (either directly from Github, or from the Asset Store)
If you are not familiar with the Package Manager, you can learn about it here.
Related keywords
vertexVPPEVPShaderNWHVehicleDeformationPhysicsrccCarPolish
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