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Dec 20, 2021
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Fast Line Renderer for Unity – GPU Line and Particle System
@author unchi It comes to be able to perform expression of comics from 3D data. – You can paste the data into a 3D screen tone. – You can set the blend balance of screen tone. – You can view the outline. – You can set the thickness of the outline. – You can set the color of the outline. – Contour line width is fixed automatically by calculating distance from the model to the camera. ## Unchi/Manga/Gray – Five steps of expressions can be performed in four kinds of screen tones, and white. * This does not work in Flash. ## Unchi/Manga/Color – Four steps of expressions can be performed in three kinds of screen tones, and white. * This does not work in Flash. ## Unchi/Manga/Lite – Four steps of expressions can be performed in two kinds of screen tones, white, and black. * This works in Flash. Report this asset
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Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.
Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!
Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.
Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.
Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible – all run on the GPU!
Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments – all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.
Download now and feel the power.
I’m Jeff Johnson and I made Fast Line Renderer just for you. Please send me feedback at support@digitalruby.com. Thank you.
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