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May 17, 2021
2019.4.17 or higher
Kilobytes
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Calendar Date and Time System
Water Elemental Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.25f1c1 Not compatible Compatible Not compatible Description This is a water elemental shader effect. It can make any game object of yours look like a puddle of water. This looks pretty cool. The design of this shader is inspired by the water elemental in Warcraft. And it contains a simple demo to show how it works. This package can make your game looks cooler. You don’t need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The shader files expose multiple parameters for you to adjust. You can adjust more many different effects by yourself. Due to these cool effects achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly. PS: Only support HDRP(High Definition Renderer Pipeline) Main Features: 1. Very easy to integrate into your project, no need to write any shader and code. 2. Only support HDRP (High Definition Renderer Pipeline). 3. Through the parameters exposed by the shader, you can easily adjust more effects. 4. Support Android, IOS, Windows and other platforms. 5. Clear demo. 6. Good support. Contact Us: If you have any question, please feel free to contact us. Email: zhengsige88@gmail.com Related keywords Shader VFX hydrone elemental Water Character Effect ghost FX Magic Report this asset
The Calendar Date and Time System is a procedural calendar GUI object and event system developed for the Unity game engine.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.6f1
Compatible
Compatible
Compatible
2019.4.17f1
Compatible
Compatible
Compatible
Description
The Calendar Date and Time System is a procedural calendar GUI object and event system developed for the Unity game engine. Subscribe functions to events which fire every minute, hour, day, week, or month of time passed. Add events to the stack and they will fire exactly at the DateTime you wish. When you’re done setting up events, display them on a provided procedural calendar. Customize it to your needs to create complex game mechanics or simulations based on the passage of time. Perfect for historical and strategy games, or any time where you need to handle, display, and have people interact with calendars and events. The system utilizes the .NET DateTime struct, and is accurate from 0 AD – 9999 AD, with millisecond accuracy. It automatically evaluates and fires events as time passes.
Technical details
Simulate and control the passage of time from 0 AD to 9999 AD.
Fire events on repeating intervals.
Fire events on specific DateTimes.
Procedural GUI objects to visualize and interact with events.
Included color palette and easy customization options.
Related keywords
SimulationTooldatetimedateTimeEventsEventGUIcalendar
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