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عنوان محصول
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Jan 5, 2023
2020.3.43 or higher
Megabytes
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ProPixelizer
A effect package of stylized Beam Effect Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2019.4.39f1 Compatible Not compatible Not compatible Additional compatibility information If you have any questions, let send me mail. Thank you so much! Description -24 Beam Effect 2D. -24 Already prefabs. -54 Textures (22 simple textures and 32 texture sheets) With high quality. Size up to 1024 pixel. The textures are optimized for mobile game. -54 Materials. -6 Main style Effects. Each kind of effect has 4 main colors:Yellow, Red, Blue and Purple. -1 Background demo. -1 Readme document. -1 Sample scene. Technical details -For the Built-in Render Pipeline. -It’s useful in make the action mobile game. -Work in 2D Related keywords Effects 2d VFX beam 2D particles beam effect Mobile shoot effect effect game energy shoot VFX FX Game effect Report this asset
Render 3D objects to look like 2D sprite art, in real time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.2.1f1
Not compatible
Compatible
Not compatible
2021.3.16f1
Not compatible
Compatible
Not compatible
2020.3.43f1
Not compatible
Compatible
Not compatible
Description
ProPixelizer for Unity
Render 3D objects to look like 2D sprite art, in real time.
Full feature list & playable demos | Showcase | User Guide
Features:
✔️ Per-object pixelization: mix scenes of pixelated and unpixelated objects. Individual objects may be pixelated in ‘macropixels’ of up to 5×5 screen pixels in size.
✔️ Per-object outlines: Outlines can be block color or tinted, and controlled separately for each object. Supports both silhouette and normal-based outlines.
✔️ No pixel creep when using orthographic projection.
✔️ Lighting and shadows: including shadows cast between pixelated objects and unpixelated objects.
✔️Compatible with ShaderGraph – just use the provided nodes in your materials (example ShaderGraph asset included).
✔️Per-object color grading and dither patterns – achieve a retro feel by using reduced color palettes. A selection of dither patterns (or no dither) are supported. Editor tools to create dither patterns and palettes.
✔️Compatible with post processing effects, such as depth of field, bloom, vignette.
✔️WebGL support – see the demo on itch.io..
✔️Unlike other pixelization effects, ProPixelizer keeps the screen rendered at full resolution. This allows pixelated objects to move at screen resolution, without creep. It also allows seamless blending of pixelated and unpixelated objects, and use of high resolution post processing such as bloom and/or depth-of-field.
✔️Works well with low-poly 3D models.
Requirements:
For Universal Render Pipeline only.
The latest version of ProPixelizer has been tested with Unity 2022.2.1f1 & URP 14.0.4, Unity 2021.3.16f1 & URP 12.1.8, and with Unity 2020.3.43f1 & URP 10.10.1.
Performs a postprocessing effect to pixelate objects, which is implemented through an included Render Feature.
Pixelated objects must be opaque, although alpha cutout is supported, and dithered fading.
The post process samples the screen buffer in a 5×5 pattern. Performance may be slow on low end hardware.
Please note – models, textures and other assets shown in the screenshots are not included. This package only contains the pixelization shaders and materials.
Technical details
For Universal Render Pipeline only.
The latest version of ProPixelizer has been tested with Unity 2022.2.1f1 & URP 14.0.4, Unity 2021.3.16f1 & URP 12.1.8, and with Unity 2020.3.43f1 & URP 10.10.1.
Performs a postprocessing effect to pixelate objects, which is implemented through an included SRP Render Feature.
Pixelated objects must be opaque, although alpha cutout is supported, and dithered fading.
The post process samples the screen buffer in a 5×5 pattern. Performance may be slow on low end hardware.
Related keywords
pixelationpixelsPixelPixel Artretropixelatedpixelizerpixelate
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