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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Aug 21, 2023
2020.3.1 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Stylized Grass Shader
Enjoy the dynamic and action animation template, which includes a unique collection of Smoke Elements! This package contains 12 Smoke FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: ● Sprite animations work much better than any other shaders and particles due to memory capacity. ● Optimized for games. ● Pivot point set properly. ● No setup or plug-ins required. ● All materials, sprites and other parts of pack properly named. ● Demo Scene with all prefabs is included. Supported platforms: ● Windows ● Web GL ● iOS ● Android ● Mac OS X ● Linux How to use: Simply drag and drop the “Smoke Elements” prefab to your scene and use it. (Prefab(s) located under Asset > Smoke Elements> 02 Prefabs). Technical details ● File Formats: transparent Png. ● Each frame dimension is 512*288 px. ● 30 FPS ● Works with any render pipelines Related keywords Explosions 2D Cartoon clouds haze Game Platformer particles VFX blast anime Effects elements Fog smoke Report this asset
A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.1f1
Not compatible
Compatible
Not compatible
Additional compatibility information
⚠️ It is expected you already know what the Universal Render Pipeline is, and intend to use it along with this asset.
Built on the Universal Render Pipeline’s shader library and rendering API, so exclusively works in URP-based projects.
Description
Documentation | Forum | ⚙️ Compatibility
NEW! Support for runtime colormap baking!
Key features
• Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone)
• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects.
• Color blending with terrain surface (supports tiled setups and mesh terrains)
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to camera
• Near/far camera fading
⚙️ Technical
• SRP Batching compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency.
✔️ Compatibility
• Universal Render Pipeline (URP) 10.3.2+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• One-click integration for Vegetation Studio/Pro, Nature Renderer (2020/2021), GPU Instancer, Curved World 2020.
Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• (See Technical Details sections below)
50% upgrade discount for users of Fantasy Adventure Environment (automatically applies on checkout if already owned)
[ Asset Store Refund policy ]Technical details
⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.
Full compatibilty details are outlined here.
Grass is composed out of regular individual meshes, unlike a geometry shader.
Performance will mainly depend on the method used for rendering (see documentation)
All content is authored for the linear color space.
Hybrid Renderer v2 compatibilty has been tested in Unity’s sample project (v1.0.0-pre5).
Color map baking is typically limited to 4x4km landscapes (quality wise!).
LOD crossfading can induce flickering for the object’s cast shadows, due to a design restriction in URP
Grass bending takes effect on any grass below the bending object, as such it can’t be made to work on multiple height levels
Grass bending is projected in a planar fashion, and won’t work on spherical worlds.
Related keywords
natureStylizedShaderWindPlantsURPGrassuniversal render pipelineGrass urpinteractive grass
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