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Aug 4, 2020
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Magic Map Material & Maker (M4)
Magic Map Material & Maker (M⁴) was made withcinematic qualityandease of usein mind. It is a Terrain Toolkitfor use withANY Unreal Engine landscapeand utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the includedTerrain Generatorand theM⁴ Automaterialwill instantly apply high amounts of detail to your world.
Showcase Videos:
• Product Showcase:Video
• Trail System, Interactive Grass Update:Video
• Procedural Terrain Generator:Video
Important Note: The plants shown at the beginning of the “Product Showcase” Video are from other marketplace products and are NOT included with this pack, they are for demonstration purposes only (and to make a cool video). Everything else here on this product’s description IS included, and M⁴’s own photogrammetry based trees and rocks will be added over the course of updates.
Tutorials:
•Interactive Foliage System
•Getting Started (UE5 Version)
•World Composition, Terrain Gen & 8K Demo Map
•RVT Terrain Blending
•Migrating & Starting a New Level
• More videos and info are in the Docs
Current Features:
• Advanced Terrain Automaterial
•Virtual Heightfield MeshandRuntime Virtual Texturingsupport – with easy setup
• Procedural Terrain Generator –create an infinite number of terrains at up to 8k in resolution(With World Comp & World Partition Support)
• Terrain Generator can also be used with any other Marketplace Landscape Material
•Terrain & Foliage Trail Systemswith Multiplayer and VHFM Support
• Advanced Interactive Grass, Weeds and Flowers
• Splat Map Baker – Easily create Splat Map Textures in Engine
• Paint Layer Baker – Bake Height, Noise, Slope, and Curvature masks straight to any paint layer of your choosing
• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.
• 70+ Textures in total with a resolution of 1K to 4K
• Seven showcase maps in total – Going over all of the functionality
• M⁴ Material Blueprint – For easy management of Presets and Materials
• Three Versions of the Materials per Biome –Automatic, Runtime Virtual Texturing Based, Splat Map Baked
• Togglable Performance Functions with multiple Performance Presets
• Procedural Placement Systems for Foliage – using Landscape Grass Type
• Easy Texture Swapping via Material Instances – great for use with theMegascanslibrary (ORDp texture support included)
• An 18 Layer Painting System for each Biome withMulti-Biome Supportand easy customization
• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, three types of Tiling Reduction settings (UV Scrambling, Pseudo Stochastic and Texture Bombing), and much more
Read More
Technical Details Roadmap & Updates: Link Terrain Gen Limitations: Link Full Documentation: Link Frequently Asked Questions: Link Support: aaronneal@outlook.com Discord: Link Supported Development Platforms: Windows Supported Target Build Platforms: Windows, MacOS
M⁴ is a Terrain Generator, Splatmap Baker, Trail System, and Next-Gen Ready Landscape Automaterial (that works with ANY height map), all in one!
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