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Apr 12, 2019
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MW Dune Desert Landscape
Documentation:Online Documentation
For support please join our:Discord Channel
Runtime Demo UE5.2:
MWDD2DemoUE52
(Demo related assets like: UI, character, sounds not included)
Videos:
First Person – Oasis Daytime
First Person – Oasis At Nighttime
First Person – Dunes Daytime
Tutorials:
Tutorial – How To Make A Desert Oasis
Completedune desertbiome solutionto build anext-gen photo realisticdune desert composed of datepalm trees and various plants species.Professionally scanned photogrammetrymodels and textures of palms, rocks, debris, plants and everything else needed to build the most realistic dune desert on the marketplace.
Full Nanite support:
All assets arehigh-res Nanite meshesincludingtreesandplants, as well asrocksanddebris, are all using Nanite by default. Everything is tweaked to the max to producetruly next-gen visuals.
Powerful procedural generation:
Full procedural foliage generationorpaintingwithhigh performance interactive foliageandadvanced wind system.
Build aincredibly detailed desert oasiswith hundreds of plants onlywith a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground materialwith 9 different surface types: various sands, oasis, rock/stones & dirtautomatically generatesall the small ground cover and foliage. Proceduralpuddles,windfunctions are only some of thepowerful material functionsinclude with the product.
Shared structure and functions:
Tweak allmaterials to fit your projects needs:general master materials, color correction, randomization, detail textures andfeature switches. Functions areshared betweenourproductsto make integration and combination as easy as possible. Makeoptimizationson aglobal leveland have all our assets reflect themautomatically acrossdifferentproducts. (Check products support table in docs)
FEATURES [2.0.3]:
Highres Nanite meshes for palms, debris, rocks and slopes
High resolution photogrammetry models and textures
Procedural oasis generation
Interactive foliage
9 paintable forest landscape layers
Paintable procedural water puddles
Procedural oasis ground cover
Foliage wind system
2x Lumen lighting presets: daytime, nighttime
400 SQKM landscape
ASSET LIST [2.0.3]:
Palms Large: 3
Palms Medium: 3
Palms Saplings: 2
Palms Seedlings: 2
Plants: 18
Grass: 4
Ground Cover: 15
Rocks: 10
Slopes: 3
Sand Patches: 4
Props: 1
Ground Materials: 9
Particles Systems: 2
Material Functions: 60
Blueprint: 3
TREE SPECIES [2.0.3]:
Datepalm |Phoenix dactylifera
MWLIB [2.0.3]:
MWCommon current version:V1.4
(only same version assets are compatible with each other)
ADDITIONAL INFORMATION:
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Read More
Technical Details REQUIREMENTS: This product uses the new UE5 features Nanite and Lumen by default. Its recommended to have an RTX GPU, at leased a RTX 2080. Best to use latest UE5.2, UE5.1 has massive memory issue. !! Make sure to download our DefaultEngine.INI: DD_Default Settings (UE5.2) (PC) VERSIONS: V2.0.3 is available in UE5 versions 5.20 and above V2.0.1 is available in UE5 versions 5.10 Full change log is available in our Discord Channel . Physically-Based Rendering: Yes Texture Size: The majority of assets use 4k base color, normal, and utility textures Collision: Yes (automatically generated) Nanite Triangle Count: 1 million (palms) 1-2 million (rocks/debris), 4000-200 (plants) LODs: None (Nanite fallback) Lightmap Support: No Number of Meshes: 71 Number of Materials and Material Instances: 104 Number of Textures: 95 Platforms Tested: PC
MW LANDSCAPE: Highly detailed 400 SQKM dune desert landscape. Full procedural foliage generation. Highres Nanite photogrammetry models and textures of palms, rocks, debris & plants. Powerful materials and landscape shader.
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