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دانلود Hyper Interactive Foliage v2

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عنوان محصول

Hyper Interactive Foliage v2

Price : تومان ۰ — رایگان برای اعضاء دارای اشتراک

Hyper Interactive Foliage v2

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

Hyper Interactive Foliage v2

5.1

Premium Users

Blueprints

- Update

Member Plans

Create Date :

Mar 18, 2023

VERSION :

Undefined

FILE SIZE : Undefined

Megabytes

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---Premium Users---

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Hyper Interactive Foliage v2

Hyper Interactive Foliage v2

Discord Join the Hyper Discord

Demo Try it out!

Overview a high-level Walk-through

Madeby Eric from Hyper!

Modular Check out other compatible assets

Documentation Download it via the Discord

Integration✨Video on how to integrate assets

Hyper Interactive Foliage

Have you ever walked in an open world and seen all kinds of foliage around you to pickup like sticks, rocks, flowers, berries from in bushes, leaves, feathers, mushrooms, and more? Do you also want this in your game? This is the system for you!

Key Features

This system is very extensive, the core features are as follows:

Spawn Foliage manually

Spawn Foliage via Unreal Foliage spawner

Spawn via Procedural foliage spawner

Pickup foliage and add to inventory

Berry Picking from bushes

Respawn foliage

Respawn in radius option

Do not respawn option

Basic and Advanced components

The core of this system is spawning and picking up foliage. But to show all capabilities of this system it also includes a lot of other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.

Don’t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.

The integration examples that are included are:

·        Basic Inventory System: pick up items and perform actions on them.

·        UI Manager: handles the creation and deletion of HUD elements. A beautiful Survival Based Theme UI is used as an example.

·        Interaction: For any interaction in the world

Extended Movement Component

This system includes a basic “Extended Movement Component”. It is capable of

·        Handles player inputs via the Enhanced Input System. It uses input mapping and I have included an advanced method for handling and dynamically linking and unlinking mapping contexts.

·        Provides a central place for the replication of montages, particle effects, spawning actors, and sounds.

·        Is full of useful functions related to your character: Switch Global orientation between strafing and forward-facing character, Define Gender, get active camera component, and more

·        Manages the camera of the player. It includes: zooming, switching between shoulder cameras, and basic first-person view

About Hyper

Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.

I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.

Quality First

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

·        Complete and flexible, I include the most common use cases for most types of games in our products.

·        Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

·        Flawless integrations.

·       …

Technical Details ·        Enhanced Input ·        Network Replicated ·        I expect it to work on all platforms, only tested on windows ·        Main logic implemented in actor components so you can drag and drop it on an actor ·        Datatable driven where possible Numbers Blueprints: 110 Meshes: 113 Materials: 85 Textures: 391 Multiplayer Survival Framework All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access! Support, community & Documentation : Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify. Documentation can be viewed and downloaded via the Discord without verification . All my YouTube tutorials are also available there. The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric] . I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.

Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.

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