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Mar 19, 2023
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Hyper Swimming System V2
Discord Join the Hyper Discord
Demo Try it out!
Overview a high-level Walk-through
Madeby Eric from Hyper!
Modular Check out other compatible assets
Documentation Download it via the Discord
Integration✨Video on how to integrate assets
Hyper Swimming System
Have you ever wanted to transition smoothly from land movement into the water and start swimming? I did! That is why I bought a mocap suit and started to lie on an object and started to record some swimming animations. I’ve built a fully adaptable swimming system because of it!
Key Features
This system is extensive, the core features are as follows:
Swimming animations
1D movement (Forward facing)
2D movement (Strafe movement)
Oxygen management
Choke and die
Dive toggle vs on surface swimming
Basic and Advanced components
The core of this system is swimming, and handling the animations. But to show all capabilities of this system it also includes a lot of other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.
Don’t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.
The integration examples that are included:
· Basic attribute manager: change attribute values on certain events
Extended Movement Component
This system includes a basic “Extended Movement Component”. It is capable of
· Handles player inputs via the Enhanced Input System. It uses input mapping and I have included an advanced method for handling and dynamically linking and unlinking mapping contexts.
· Provides a central place for the replication of montages, particle effects, spawning actors, and sounds.
· Is full of useful functions related to your character: Switch Global orientation between strafing and forward-facing character, Define Gender, get active camera component, and more
· Manages the camera of the player. It includes: zooming, switching between shoulder cameras, and basic first-person view
About Hyper
Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.
I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.
Quality First
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
· Complete and flexible, I include the most common use cases for most types of games in our products.
· Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
· Flawless integrations.
· Blueprint only, so we keep it accessible for you and your complete team.
· Extensive documentation, I try to comment on everything in the code. Besides that, the systems come with documentation after verification. I try to not only explain what happens by also why. I want you…
Technical Details · Enhanced Input · Network Replicated · I expect it to work on all platforms, only tested on windows · Main logic implemented in actor components so you can drag and drop it on an actor Numbers Blueprints: 69 Swimming Anims: 14 Multiplayer Survival Framework All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access! Support, community & Documentation : Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify. Documentation can be viewed and downloaded via the Discord without verification . All my YouTube tutorials are also available there. The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric] . I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.
Swimming including oxygen management. Includes animation blueprint and animations.
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