download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Apr 21, 2021
2018.4.22 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Any doors system
NEW IN 1.5 : URP COMPATIBILITY & DYNAMIC LOD FEATURE NEW IN 1.4 : GAME TECH DEMO WITH SAMPLE CODE FOR MULTIPLAYER INTEGRATION Tile Map Accelerator is a powerful shader based tile map renderer capable of delivering stellar performance for utterly huge tile maps on any DirectX 11 compatible platforms. Seamlessly zoom in and out on giant tile maps with absolutely no transitions, LOD or code based optimization depending on zoom level. TMA sees no difference between rendering a few tiles or whole maps. This asset is more than a tile map renderer. It includes scripts for tile map interactions, runtime map edits, animation, automatic chunking and even auto tiling transition capabilities to make sure you are up and running within minutes! Key Asset Features : – Ultimate tile map rendering shader using “Texture Bombing” techniques. – Render up to 16384 x 16384 tile maps per mesh with no framerate drops at any zoom level. – Tile Map Manager main script used to generate a basic simplex noise map and then send it to the shader as a texture. Ready to be edited with your own tile map loading function. – Tile Map Interaction script addon used to allow mouse interaction, collision detection & triggers using pooled colliders. – Isometric Rendering Support added in version 1.2 allowing for lightning fast rendering of isometric tile maps! Includes isometric utility and map management scripts. – GPU side texture copy based edit baking added in version 1.3 for minimal FPS drops when making edits to tile maps. – RTS Game Tech Demo added in version 1.4 for usage examples including multiplayer integration, save files, mod loading and more! – Version 1.5 now compatible with the Universal Render Pipeline, also adds new Dynamic LOD & Gamma Correction features! – Auto Tile Utilities script used to automatically bake AutoTile transitions to the tile map. Integrated version of “AutoTile Generator” used to easily create transition tiles. – Active Layer Manager script addon used to allow live runtime edits to the tile map with overlaid sprites. Features functions to bake live edits to the shader map. – Animated Tile Map Manager script & demo scene used to allow map wide animation – Multi Layer Map Manager script & demo scene using a transparency enabled variant of the shader to allow multi layered tile map rendering – Auto Chunking Manager script & demo scene to allow near seamless edit baking while keeping stellar rendering performance – More helper scripts, simple 2D top down character controller and trigger action manager scripts, map saving and loading capabilities including simple compression algorithm – Extensive comments throughout included source code to help you start customizing this asset to meet your needs. No code locked behind annoying DLLs for maximum customization potential. This asset is still in active development. Future updates may introduce extra features that will increase the price point. Get it now to benefit from future updates at a lower price! DISCLAIMER: Asset may not be compatible with the latest version of Unity in between updates due to engine functions getting deprecated or changed. No refunds will be granted for this reason. Report this asset
This is solid all in one system, which contains all and even more of what you need from any kind of doors in games. You can create any door system which you can imagine. Doors can be locked and to unlock you are abble to use keycards or pinpads. All involved in configurable systems. You can open and close doors by setting position and rotation values (editor extantion included) or using animations, you can unlock doors with keycards, pinpads, buttons, triggers etc. All this maded with editor extentions, so you will get user-friendly component’s interfaces. Different doors interaction types: proximity, manual by ‘use’ key, raycast with ‘use’ key, this fits all game genres, 3rd person, 1st person etc. Doors can react to specified tags, so not only player can open them, and doors can react different way depending on who interacting with. Proximity doors count who and how much targets in trigger. System allows you to dynamic display text for any kind of situations. Every dynamic text supports localization. Total save load system allows you to save and load all doors, keycards and pinpads statusses and states per every scene. To create example doors there is doors creation tool included. All what you needed is to replace example flaps with yours and configure to fit your needs. Or create own door from scratch with your 3d models.
Package features:
– Flexible and modular system, using UnityEvents for any situations
– Easy to configure
– Door creation tool for creating simple door types
– Doors can open/close depends on interaction side: direct or reverse
– Any type of door’s interactions: proximity auto, proximity manual, ray
– Ray interaction system for buttons, triggers etc. (events supported)
– Doors can be locked and unlocked
– KeyCards and PinPads systems to unlock doors included!
– Pins can be randomized or presetted
– Lerp or Animation flaps moving types
– Text display system (for dynamic text display)
– Text Localization system for any count of languages!
– Total Save and Load system!
– Any count of door’s flaps
– Detailed tutorial file
With this you are able to create any doors for any games with any count of flaps which you can imagine. And with included interaction system you from a box can create everything like table’s doors, safe, light switch etc.
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