download unreal engine and unity plugin and 3d model
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Nov 15, 2020
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Bone Controller
20 Explosion URP Effect to make your nice game. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.36f1 Not compatible Compatible Not compatible Additional compatibility information If you have any questions. Let send me mail. I will support you. Thank you so much, Sincerely. Description -20 high quality stylized special effects prefabs. -20 Explosion Effects. – 4 Main colors: Yellow, Blue, Purple, Green. -35 Textures ( 11 sheet textures, 24 single textures) -41 Materials. -1 TIF file. -Using normal map. -1 Sence Demo. -1 Background Demo. – URP setting -2 Shader Graph Technical details -URP -It’s useful in make the action mobile game. -Work in 2D Related keywords URP Explosion Smoke Bomb VFX Shader urp shader bomb Explosions particle effects VFX Effect explosives 2d explosion Shader Graph Weapon Report this asset
Bring your baked animations to life with real-time bone control!
In modern games, players expect your characters to react to the enviroment in a realistic way. Whether it’s foot placement, real-time looking, or swinging pony-tails players want thier characters to feel alive.
The Bone Controller doesn’t just give you out-of-the box access to these features, it also gives you a simple way to create your own bone motors. Using standardized bone settings, you can add limits, colliders, and motors to totally customize your character.
Built to be easy to use and expandable, the Bone Controller works with your existing character controller or the Motion Controller to bring your avatars to life…human and non-human!
Features Include:
* Extract bone data from any skinned mesh
* Create bones from meshes (no weighting)
* Use IK/FK for real-time bone control
* Apply joint constraints to the bones
* Apply bone colliders for collision detection
* Use skeleton ray-casting for bone collisions
* Use pre-built motors with your characters
* Create custom motors to drive bones
* Use physics for pony tails, tails, ropes, etc.
* Use with standardized bones for all models
* Blend with existing animations
* Use with prefabs
* C# code, so you can modify as needed
* Works with Unity and Unity Pro
* Rely on top notch support
Pre-built Motors Include:
* Look-at Motor
* Swing-at Motor
* Foot Placement Motor
* Limb Reach Motor
* Chain Drag Motor
* Pose Motor
* Finger Pose Motor
* Impact Motor
* Rotation Motor
Web Demo
Forum
Videos
Quick-Start Guide
User’s Guide
Builder’s Guide
Support:
There is no universal standard for how artists create and rig characters. If you have a character that doesn’t seem to be working well with the BC, please be patient and let me know.
As always, please feel free to leave questions and comments on the forum or my email: support@ ootii.com
Credit and permissions from:
Raw Mocap data for Mecanim from Unity.
Allosaurus from Tibor Szijjarto.
Turrets Pack from Vertex Studio.
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