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عنوان محصول
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Oct 24, 2021
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Before purchasing this project, please read the description carefully.
Information for those who have already purchased the “CG ARMod” project before remastering. I draw your attention to the fact that in this update of the project, the weapon model was re-rigged. The model remains the same, but the bones of the model have been redone. Therefore, weapon animations from the “CG project” in this update to the new rig will not be compatible.
Project “CG” stands for Customizable Guns.
You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon.
Variability allows you to make weapons either classic or modern. Also short, regular, or long. Thus, we get a kind of constructor from which we can assemble different variants of the same type of weapon.
This project is a remastering of the “CG” project, the main changes were in procedural aiming and procedural recoil.
Before purchasing the project, make sure your human skeletal mesh contains bones like “ik_hand_gun”,
and “ik_hands” like an Epic’s mannequin. Since most of the animations of the project actively use them.
Otherwise, the animations for your skeleton will not work correctly.
The weapon in the project is snapped on the socket of the “ik_hand_gun” bone, and this bone is animated in many animations.
Since this project is a remaster of the “CG” project, there are differences in “DT_Weapon_DataTable”.
One customizable assault rifle has three mesh options – classic, modern weapons, and custom,
multiple holo sights, laser/flashlight, compensator, and suppressor.
Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
Important Note: All projects of the “CG series” are based on a common platform, but are not uniform. Each project has a specialized logic of its own one.
The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project.
The blueprints for this project are configured for presentation only. But advanced developers can improve it. For beginners, this project may seem complicated.
For those who decide to understand this project, you need to pay attention to custom collision presets in the project settings, and notifications in animation montages, all changes for different types of weapons must be made in the “DT_Weapon_DataTable”.
In the directory “BONUS” there are animations not implemented in the project, such as “Weapon Block Idle Animations” and “Movements”.
The sights AGscope, 30Ht, and MRD_Holosght have been removed from the project.
This pack consists of two skeletal meshes of weapons – one combined with a magazine, and a separate one.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 65 ( 8 SK, and 57 SM).
Collision: Yes. Custom.
Vertex Count: 104 – 24528 vertices per mesh.
LODs: Yes.
Animations: FP character has more than 45 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.) + 6 Animations (Grenade Launcher)
The weapons have 30 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
Number of Materials and Material Instances: 3 Material layers, 10 Master materials, 2 Post-process materials, 45 Material instances, and 49 Material instances variations.
Number of Textures: 133 textures, 13 reticles, 19 patterns.
Texture Resolutions: 3 – 4096×4096, 80 – 2048×2048, 15 – 1024×2048, 20 – 1024×1024, 6 – 512×1024, 7 – 512×512, 1 -200×200, 1 – 164×64.
Supported Development Platforms: Windows
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.
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