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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Sep 9, 2023
2021.3.27 or higher
Megabytes
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Dialogue Speaker
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Create easy dialogues with subtitles in seconds using this light, fast and powerful system.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.27f1
Compatible
Compatible
Compatible
Description
WHAT IS DIALOGUE SPEAKER?
An easy, light and powerful dialogue system that plays your dialogue audios one by one while printing out customizable subtitles, runs your events, controls the dialogues accurately through APIs and even adds a room of breath between the audios for immersion if needed. Useful for cutscenes, in-game dialogue and monologues.
Demo & Documentation |Discord|Publisher Page
RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.
PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.
USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.
INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.
SUBTITLES STYLING
You can style the subtitles however you need as it’s based on TextMeshPro. Set it’s color, positioning, alignment, drop shadow, outline, etc…
APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.
EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it’s very easy to call from one game object to another.
ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.
Leave us your feedback and tell us what you think. We always appreciate it.
For support, questions or reporting bugs. Please contact me by email or Discord.
Best of luck!
Related keywords
subtitlesspeakspeakerDialogue Systemvoice overmonologueTalktalkingspeakingDialoguegame audioCutscenecreate subtitlesshow subtitles
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