download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Nov 21, 2018
5.1.1 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Electric Substation ( Power Grid )
Beautiful Dissolves is a high-quality, powerful, and versatile shader that can help you enhance the look of your game! Documentation https://github.com/dimension5/BeautifulDissolves PBR Support This shader is an extension of the default Unity standard shader. This means that you can use all the features of the normal standard shader with this! 2D Support Works with 2D sprite/UI elements! Also supports 2D animations! Mobile Support Optimized mobile version of the shader is included. 10 Helper Scripts Included Easy-to-use out of the box scripts to get you right into the action. Just drag and drop onto an object and you’re done! Over 60 Dissolve Maps Included No need to waste time creating your own dissolve maps, this package comes with over 60 high-quality maps to use! Fully Extensible Full source code is included! Requires a GPU that supports shader model 3.0 or higher. Report this asset
All of the models are based on reference images that were taken of a real life substation, so the props are very authentic and close to their real life counterparts.
Materials are all PBR configured ( albedo / metal / roughness / normal ).
This package comes with a pre-assembled substation but you can create your own using the variety of props included in the pack.
With over a dozen props, you can make a very unique looking substation.
All props come with custom made collision meshes that are accurate and optimized for gameplay.
Polygon counts are kept to a minimum and I used tricks to maintain the visual fidelity without using too many polygons ( for example, I used alpha masked texture to model the ribbed towers, saving a lot of triangles, while still maintaining authentic visual style ).
Each prop has 4 LOD levels
Majority of the textures are all 4096×4096 except for the chainlink fence ( which is 2048×2048).
Each prop ranges from around 500 triangles –> 11,000 triangles. Vertex counts range from 600 –> 13,000.
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