download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Apr 14, 2020
1.2.1,,,,,,,
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Facebook Instant Game Exporter
The plugin is based on the separable subsurface scattering technique (SSSS), and used to render realistic skin or waxy surfaces.If you are trying to render high-quality human skin, this is very appropriate. It has the following features: – Physics-based rendering. – based on Separable Subsurface scatter(SSSS) technology. – it`s possible to create many subsurface profile assets for different materials to render many characters of different skins in the same screen. – Supports both forward and deferred rendering path. – Fully compatible with Unity lighting system. Report this asset
Help to make game run on Facebook Instant Game Platform both Web & Messenger.
Important update:
Do not require install Facebook addon!
Do not require install Facebook addon!
Do not require install Facebook addon!
Version changes:
Ver 1.2.1
1. Add API
a. void FBInstant.payments.onReady(System.Action cb)
b. void FBInstant.payments.getCatalogAsync(System.Action
c. void FBInstant.payments.purchaseAsync(PurchaseConfig purchaseConfig, System.Action
d. void FBInstant.payments.getPurchasesAsync(System.Action
e. void FBInstant.payments.consumePurchaseAsync(string purchaseToken, System.Action
f. bool FBInstant.payments.isSupportPayments()
2. API Demo
3. Update Document
Ver 1.1.1
1. Add API FBInstant.context.getPlayersAsync
2. Game Main Entry Script can be placed in other directory
3. Update Document
Ver 1.0.9
1. Update Document.Only Support Ver 2018 & Ver 2019. It’s hard to success test on Ver 2020.
Ver 1.0.8
1. Support Unity 2019.Tested with Unity 2019.1.14f1. If you are useing older verion like 2018. You no need to upgrade to this version.
2. Unity 2019 use fb-instant SDK 6.3.
Ver 1.0.7
1. API Changed(Compatible with older version):
FBInstant.PreloadRewaredVideoAd (string adId) to
FBInstant.PreloadRewaredVideoAd (string adId, System.Action
Ver 1.0.6
1. Add API FBInstant.player.canSubscribeBotAsync
2. Add API FBInstant.player.subscribeBotAsync
Ver 1.0.5
1. Add API HTMLCanvas.GetScreenShotBase64
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1. Use Instant SDK 6.2
2. Support get player info
3. Support get set data
4. Support get set leaderboard data
5. Support play interstitial AD
6. Support play rewarded video AD
7. Support share
8. Support choose context
9. Test success on running Instant game on localhost
10.Test success on RedMi 5 Plus
11.Test success on iPhone 5
Game dev workflow as :
Prerequisite :
1. Create App on Facebook
2. Install Unity 2018.1.1
3. Install WebGL addon
Common practice :
1. Create new Unity Project
2. Switch Platform to WebGL
3. Import this asset
4. Open DemoScene and add scene to Build Settings
5. Click “Build” Button to build WebGL project, the output directory **MUST** named “web”
6. Test the game on localhost
7. Zip the “web” directory and upload the .zip to Facebook via web hosting tab
8. Test the game on mobile device both Android & iOS and web platform
Knowing Issue:
1. Require include font file to display other languages expect English
2. Build time is a little longer
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