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Nov 15, 2022
-2.1,,,,,,,
Megabytes
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Final IK
resembling a high quality pencil notebook drawing style * adjustible pencil strength * intensity of color * adjustible color smearing * number of stroke directions used * pencil stroke offset *…and more * y-flip fixes * NEW!!! now supporting HDRP render pipeline
(HDRP is disabled by default due to compatibility – see Readme on how to simply enable it) * NEW!!! now supporting URP render pipeline
(URP is disabled by default due to compatibility – see Readme on how to simply enable it) Report this asset
The final Inverse Kinematics solution for Unity.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.1.22f1
Compatible
Compatible
Compatible
2021.3.13f1
Compatible
Compatible
Compatible
2020.3.40f1
Compatible
Compatible
Compatible
2019.4.28f1
Compatible
Compatible
Compatible
Description
What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain?
VRIK
Baker
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Arm IK
Leg IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 62 Demo scenes with example scripts for all components
How does it perform?
Desktop
Mobile
VR
Links
Publisher’s Website
Support
Help, Community & Support Tickets
Online User Manual
Online Script Reference
Discord
E-mails
support@root-motion.com
contact@root-motion.com
What are your plans for the future?
Continue improving Final IK, it’s documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.
Anything else I should know before buying?
Make sure to read the Online User Manual about the components that interest you the most.
There is a section about the requirements and limitations of each component.
Looking forward to working together,
Partel Lang – developer of Final IK
Technical details
– Works with Humanoid, Generic and Legacy rigs
– Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest
– Full source code included
– Custom undoable inspectors and scene view handles for each component
– Warning system to safeguard from null references and invalid setups
– Optimized for great performance
– Modular, easily extendable. Compose your own custom character rigs
– HTML documentation, fully commented code and tooltipped components
– Tested on a wide range of characters
Related keywords
CustomMobileAnimationMultiplatformWorkflowUtilityRiggingIKBipedSystemEditorToolCharacter AnimationProcedural Animationinverse Kinematics
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