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دانلود Finite State Machine System

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عنوان محصول

Finite State Machine System

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Finite State Machine System

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This Finite State Machine System is much more professional, and is developed for the programmer who has previous knowledge about the finite state machine concept. Features - You can create your own state classes derived from the FSMState class in the framework and override its OnEnter(),OnUpdate() and OnExit() functions if necessary.No more silly enums and switch cases! -One state linked to another,is created by the transition class,in other words,the transition class link one state to another state called the next state,besides, it hold the next state reference and a list of condition which determine whether to change to next state or not. - In this framework,each condition class is separated,and you should create your own condition by Implement the condition interface : IFSMTransitionCondition. - When you want to link one state to another, you don't need to create the transition by yourself,just to use the CreateFSMStateToAnotherFSMStateTransition API in this framework,all you need to do is to input two state names and some conditions,the framework will create a transition between two states automatically. - There is a simple tank battle demo in this package,the AI tank is implemented by this finite state machine framework.so you can easy to learn how to use this framework by studying the code in the demo. - In this package,the readme file described about how to use this framework and how the AI tank in demo be coded in detail. If you have any questions ,please email 18311310080@163.com Report this asset

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

Finite State Machine System

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Create Date :

Dec 9, 2019

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FILE SIZE : 40.4

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Finite State Machine System

Finite State Machine System

Runtime GI Probes is a solution for baking lighting in runtime with the flexibility to adjust on the fly for static / dynamic scenes. Could be used for user generated or procedurally generated levels. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.8f1 Not compatible Compatible Not compatible Description Runtime GI Probes is a full-screen image effect that adds global illumination to your scene by capturing the scene’s illumination anywhere a GI Probe is placed. Runtime GI Probes works independently from Unity’s built-in lighting and GI Probe solution. Demo | Documentation Features Fast GI Baking. Can take seconds bake on mid to high end PCs. Debugging options for visualizing lightmaps. Supports VR multi-pass and single-pass rendering. GI probes are simple to create and move like any other game object. Supports perspective and orthographic cameras. Bounding Boxes for controlling where and how strong the GI is. Simple to move and scale like any other game object. Can support many cameras and can customize how each camera sees the GI. Compatible with other post processing effects. C# functions for manipulating lighting in real-time. Includes a Demo scene and PDF Documentation. Requirements Unity 2021.3 or later. Built for URP only. Only opaque / alpha cutout materials receive global illumination. Does not replace real-time lighting and shadows / requires URP’s SSAO or Deferred Rendering to be enabled. Therefore, it is not recommended for older mobile devices or Quest 2 standalone. Although, it is possible to run on modern mobile devices that support Vulkan at lower settings. Technical details Technical Features Contains a compute shader that calculates the lightmaps. Contains an image effect shader for a camera to see global illumination. Contains a material shader for rendering direct lighting information. The lightmap resolution, scaling, offset, and other primary functions of Runtime GI Probes are controlled in a Render Feature. Related keywords URP fullscreen VR Light GI global illumination Camera VFX Ambient Report this asset

This Finite State Machine System is much more professional, and is developed for the programmer who has previous knowledge

about the finite state machine concept.

Features

– You can create your own state classes derived from the FSMState class in the framework and override its OnEnter(),OnUpdate() and OnExit() functions if necessary.No more silly enums and switch cases!

-One state linked to another,is created by the transition class,in other words,the transition class link one state to another state called the next state,besides, it hold the next state reference and a list of condition which determine whether to change to next state or not.

– In this framework,each condition class is separated,and you should create your own condition by Implement the condition interface : IFSMTransitionCondition.

– When you want to link one state to another, you don’t need to create the transition by yourself,just to use the CreateFSMStateToAnotherFSMStateTransition API in this framework,all you need to do is to input two state names and some conditions,the framework will create a transition between two states automatically.

– There is a simple tank battle demo in this package,the AI tank is implemented by this finite state machine framework.so you can easy to learn how to use this framework by studying the code in the demo.

– In this package,the readme file described about how to use this framework and how the AI tank in demo be coded in detail.

If you have any questions ,please email 18311310080@163.com

Report this asset

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    “This Unity plugin is a lifesaver. It simplifies complex tasks and makes development more enjoyable

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