download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Dec 9, 2019
1,,,,,,,
Megabytes
---Premium Users---
در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Finite State Machine System
Runtime GI Probes is a solution for baking lighting in runtime with the flexibility to adjust on the fly for static / dynamic scenes. Could be used for user generated or procedurally generated levels. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.8f1 Not compatible Compatible Not compatible Description Runtime GI Probes is a full-screen image effect that adds global illumination to your scene by capturing the scene’s illumination anywhere a GI Probe is placed. Runtime GI Probes works independently from Unity’s built-in lighting and GI Probe solution. Demo | Documentation Features Fast GI Baking. Can take seconds bake on mid to high end PCs. Debugging options for visualizing lightmaps. Supports VR multi-pass and single-pass rendering. GI probes are simple to create and move like any other game object. Supports perspective and orthographic cameras. Bounding Boxes for controlling where and how strong the GI is. Simple to move and scale like any other game object. Can support many cameras and can customize how each camera sees the GI. Compatible with other post processing effects. C# functions for manipulating lighting in real-time. Includes a Demo scene and PDF Documentation. Requirements Unity 2021.3 or later. Built for URP only. Only opaque / alpha cutout materials receive global illumination. Does not replace real-time lighting and shadows / requires URP’s SSAO or Deferred Rendering to be enabled. Therefore, it is not recommended for older mobile devices or Quest 2 standalone. Although, it is possible to run on modern mobile devices that support Vulkan at lower settings. Technical details Technical Features Contains a compute shader that calculates the lightmaps. Contains an image effect shader for a camera to see global illumination. Contains a material shader for rendering direct lighting information. The lightmap resolution, scaling, offset, and other primary functions of Runtime GI Probes are controlled in a Render Feature. Related keywords URP fullscreen VR Light GI global illumination Camera VFX Ambient Report this asset
This Finite State Machine System is much more professional, and is developed for the programmer who has previous knowledge
about the finite state machine concept.
Features
– You can create your own state classes derived from the FSMState class in the framework and override its OnEnter(),OnUpdate() and OnExit() functions if necessary.No more silly enums and switch cases!
-One state linked to another,is created by the transition class,in other words,the transition class link one state to another state called the next state,besides, it hold the next state reference and a list of condition which determine whether to change to next state or not.
– In this framework,each condition class is separated,and you should create your own condition by Implement the condition interface : IFSMTransitionCondition.
– When you want to link one state to another, you don’t need to create the transition by yourself,just to use the CreateFSMStateToAnotherFSMStateTransition API in this framework,all you need to do is to input two state names and some conditions,the framework will create a transition between two states automatically.
– There is a simple tank battle demo in this package,the AI tank is implemented by this finite state machine framework.so you can easy to learn how to use this framework by studying the code in the demo.
– In this package,the readme file described about how to use this framework and how the AI tank in demo be coded in detail.
If you have any questions ,please email 18311310080@163.com
Report this asset
5
/5Based on 01 rating(s)
0 Customer(s) recommended this item
This is Random Product Show.
DESIGN BY hosttik.com
We’re glad you are satisfied with our item! Will do our best to keep improving it in the future.