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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Apr 7, 2017
5.4.3 or higher
Megabytes
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Fishing Village
WEBPLAYER DEMO -> Click Here! Forum / Doc / Contact me * * * * Product Description * * * * Tired of selecting shaders from a pull down menu? Why not just toggle what you want. This is a material editor extension that creates and toggles between shaders on the fly. It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!! Features: Property toggler: Color / Diffuse / Decal / Decal tint Reflection / Rim / Emission / Outline Xray / Texture Masks Lighting / Shadows – Toggle Ambient / Directional light Process – Toggle Shadow Process – Custom shadow color BRDF Texture lookup – Use a texture ramp to control light fall off and Rim effect Reflection – HDR support / Metallic Support – Respects probe reflections (note. Does not blend when transitioning from one to another) Rim – Fresnel support – Emission(Intensity) Emission – Independent baking intensity vs viewport display intensity Outlines – Works on 2d Camera – Control X/Y width of outline – Use texture to color outline Xray – See silhouette behind objects – Control color/transparency Lightmaps – Use unity’s lightmap or provide your own on UV1 or UV2 Other – Vertex Colors support – Opacity sliders for almost every property – Transparency slider and Edge opacity (new) – Built in UV scroller so you don’t have to keep attaching scripts to your objects – Built in render queue sorting order for transparent objects – There is no need to offset stacked geometry. Blend as many textured geometry layers as you want. And many others not listed… Report this asset
Fishing Village is a package focused on Medieval/Fantasy environments,
providing you all the necessary to build realistic ancient villages.
Two demo scenes included :
– Port town
– City lake
Footage Demo scene
Overview
Working mechanisms
Package contents :
200 prefabs, almost all provided with 4 stages of LOD subdivided in :
– Props (exteriors and interiors)
– Houses
– Ships
– Working mechanisms (Sawmill, Gates, Mill)
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