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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
May 4, 2020
5.0.0 or higher
Kilobytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
FlexCompiler
Procedural Sky and Clouds for URP Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2022.2.0f1 Not compatible Compatible Not compatible 2021.2.7f1 Not compatible Compatible Not compatible Description Need simple, clean sky and clouds for your game? FastSky has you sorted. It works on any platform, including mobile and VR. Features: An all-in-one sky and clouds shader that allows for creation of dynamic skies in any style!!! ==——————–= Material Parameters =——————–== =- Sun -= Sun Size: Self explanatory. Sun Intensity: Self explanatory. =- Sky -= DayColour: Colour of the sky during the day. Saturation: How intense the colours of the sky are – higher values are great for a stylised look. Wavelengths: The wavelengths of the Red, Green and Blue channels of light that are scattered through the atmosphere. DensityPower: Controls the density falloff – a.k.a the height of the horizon. DayScatterStrength: How much light is scattered during the day. EveningScatterStrength: How much light is scattered during the evening. DayBrightness: How bright the sky is during the day. EveningBrightness: How bright the sky is during the evening. EveningThreshold: How soon the sky transitions to evening. =- Stars -= StarColour: Self Explanatory. StarBrightness: Self Explanatory. StarSize: Self Explanatory. StarScale: The tiling of the Stars texture. StarSpeed: How fast the stars move. StarThreshold: How early the stars appear. =- Clouds -= CloudColour: Self Explanatory. CloudBrightness: Self Explanatory. CloudAnisotropy: Controls how much light gets scattered through the clouds. CloudDensity: Controls how dense the clouds are. CloudHeight: How high up the clouds stop. CloudThickness: How much sky the clouds cover. CloudSoftness: Controls how soft the clouds are. CloudSpeed: How fast the clouds move. CloudTwirl: How wispy/stretched the clouds are. CloudScale: The tiling of the clouds texture. Technical details -Sky and Clouds shader Related keywords sky urp Fast URP clouds VR atmosphere Simple sun Easy clouds urp Mobile HDRP Sky Procedural Report this asset
UPDATED for Unity 3D 2019
Introduction
FlexCompiler is a Unity3D editor extension intended as a handy tool for both asset publishers and game developers. It’s a simple GUI wrapper for csharp compilers(mcs, gmcs, smcs, csc, roslyn, etc.) to turn source codes to assemblies(dlls) right in Unity editor. It also features a basic obfuscation functionality(currently experimental).
What for?
– For publishers: to close source
– For developers: to reduce project re-compiling time
Features
– Simple workflow: drag – drop – compile
– Xml Documentation generating
– Assembly information configuring
– Compilers switching
– Preprocessor directives parsing
– Build arguments customizing
– Compiler tasks importing/exporting
– Chained/dependency tasks support
– Obfuscation support
– C# 7 Feature support
Documentation and Tips
flexframework.net
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