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دانلود Fluid Portals System & Non-euclidian Tunnels

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Fluid Portals System & Non-euclidian Tunnels

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Fluid Portals System & Non-euclidian Tunnels

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CONTENT This asset gives you: - Fluid Portals System - Non-Eculidian tunnel effect - A first person controller ...all ready to drag and use. At the bottom you have links to online documentation,video of the latest version being played and demonstration of the easy implementation. Also, a real build so you can play the demo yourself. "Fluid portals" means you can enter a portal (from room A to room B) without noticing when you leave one room and enter the other, since you can see the other room at every moment, as if it was really there across the arch. This portals only teleport from one side. From the other side they look like normal archs. This package also contains a "non-euclidian" tunnel effect. That means, a tunnel that from outside looks short but from inside is huge, and it comes in two versions: - One with both long sides - One with only one long side (only from one end you enter the long tunnel) The package contains a demo scene with 4 rooms connected with this portals, and a ball gun, just to experiment with other objects going through portals. FULL SUPPORT FOR "SKEWED" PORTALS From version 1.1, when two portals has different rotations (for example, one facing north and other facing west, or one in the wall and the other in the roof), they work very smoothly. When something teleports, it also "rotates" its velocity, and changes in position are also calclulated considering the rotations. NO FLICKERING When crossing portals, forewards or backwards, there is absolutely no flickering or jumps. Teleportation are really smooth and unnoticeable. CONTROLLER INCLUDED Since version 1.2, a simple first person controller is included, so the Demo Scene is completely playable as it is, no 3rd party controller is needed. OTHER F. P. CONTROLLERS? You can use other controller, the one provided it's just an example. But, keep in mind: - Not every first person controller love the player being moved by other script. So, if this is your case, a little adjustment must be done. Just contact me and we'll solve it. - Not every first person controller allow sudden external rotation changes. If this happen to you, some examples are provided in documentation. Or, again, contact me. OBJECTS THROUGH PORTALS (CLONES) From version 1.3, objects can stand below portals ("in between" portals), and cross them seamlessly. You can choose whether to use this feature or not.. NOT RECURSIVE! Recursive portals (like two parallel portals that create an infinite loop, similar to mirrors facing each other where you see infinite mirrors) is almost done, it's scheduled to next version 1.4. Just keep in mind that current version 1.3 and previous won't give you that. They only render once, so you shouldn't place portals in a way where one portal faces the other. HOW TO USE: As you can see in the video example of implementation, just import the package and drag the prefabs to your scene. QUESTIONS? NEED HELP? Whether you have questions before buying or you need help implementing the asset with your game, don't hesitate to contact me. Also, many of the improvements I've worked on has born from questions or issues the users had. So, again, contact me, I'll answer your questions and we can work together on the best way to adapt this asset to your game. LINKS ONLINE DOCUMENTATION | DEMO (video) | DEMO (build) IMPLEMENTATION FROM SCRATCH | MORE FROM THIS CREATOR Please leave a review after buying Report this asset

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

Fluid Portals System & Non-euclidian Tunnels

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Create Date :

Apr 23, 2020

VERSION :

&1.3,,,,,,,

FILE SIZE : 338.8

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Fluid Portals System & Non-euclidian Tunnels

Fluid Portals System & Non-euclidian Tunnels

Stylized VFX Trees is a GPU-Based environmental effect for URP & HDRP, That has beautifully stylized and highly customizable trees. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2022.3.2f1 Not compatible Compatible Compatible 2022.2.2f1 Not compatible Compatible Compatible 2021.3.12f1 Not compatible Compatible Compatible Additional compatibility information This package supports HDRP and URP. – Visual Effects Graph must be installed in URP projects before importing this asset. Description Stylized VFX Trees have leaves made out of particles in VFX Graph, which gives the flexibility to use it with any tree mesh, customize the colors and motion of the leaves, make falling leaves, or even make all leaves fall. The effect is highly customizable and the asset has 36 prefab presets ready to use, and additional 36 prefabs of the same presets with VFX Instancing support for Unity editor 2022.2 and higher. For more info about VFX Instancing, please refer to the documentation Features Stylized GPU Based Effect VFX Instancing (2022.2 and higher) Highly customizable Can be used with any tree mesh Supports HDRP / URP 36 Prefabs + same 36 Prefabs with VFX Instancing support 4 textures, 512×512 Compatibility Unity version 2021.3 LTS and 2022.3 LTS or higher Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) For more details on features, and usage tips you can check the documentation Help to improve this asset by leaving your feedback here Technical details Features Stylized GPU Based Effect VFX Instancing (2022.2 and higher) Highly customizable Can be used with any tree mesh Supports HDRP / URP 36 Prefabs + same 36 Prefabs with VFX Instancing support 4 textures, 512×512 Compatibility Unity version 2021.3 LTS and 2022.3 LTS or higher Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Related keywords Low Poly URP Effects vfx graph colorful GPU HDRP Stylized Wind Fantasy Trees lowpoly stylized trees VFX Environment Report this asset

CONTENT

This asset gives you:

– Fluid Portals System

– Non-Eculidian tunnel effect

– A first person controller

…all ready to drag and use.

At the bottom you have links to online documentation,video of the latest version being played and demonstration of the easy implementation. Also, a real build so you can play the demo yourself.

“Fluid portals” means you can enter a portal (from room A to room B) without noticing when you leave one room and enter the other, since you can see the other room at every moment, as if it was really there across the arch.

This portals only teleport from one side. From the other side they look like normal archs.

This package also contains a “non-euclidian” tunnel effect. That means, a tunnel that from outside looks short but from inside is huge, and it comes in two versions:

– One with both long sides

– One with only one long side (only from one end you enter the long tunnel)

The package contains a demo scene with 4 rooms connected with this portals, and a ball gun, just to experiment with other objects going through portals.

FULL SUPPORT FOR “SKEWED” PORTALS
From version 1.1, when two portals has different rotations (for example, one facing north and other facing west, or one in the wall and the other in the roof), they work very smoothly. When something teleports, it also “rotates” its velocity, and changes in position are also calclulated considering the rotations.

NO FLICKERING

When crossing portals, forewards or backwards, there is absolutely no flickering or jumps. Teleportation are really smooth and unnoticeable.

CONTROLLER INCLUDED

Since version 1.2, a simple first person controller is included, so the Demo Scene is completely playable as it is, no 3rd party controller is needed.

OTHER F. P. CONTROLLERS?

You can use other controller, the one provided it’s just an example. But, keep in mind:

– Not every first person controller love the player being moved by other script. So, if this is your case, a little adjustment must be done. Just contact me and we’ll solve it.

– Not every first person controller allow sudden external rotation changes. If this happen to you, some examples are provided in documentation. Or, again, contact me.

OBJECTS THROUGH PORTALS (CLONES)

From version 1.3, objects can stand below portals (“in between” portals), and cross them seamlessly. You can choose whether to use this feature or not..

NOT RECURSIVE!

Recursive portals (like two parallel portals that create an infinite loop, similar to mirrors facing each other where you see infinite mirrors) is almost done, it’s scheduled to next version 1.4. Just keep in mind that current version 1.3 and previous won’t give you that. They only render once, so you shouldn’t place portals in a way where one portal faces the other.

HOW TO USE:

As you can see in the video example of implementation, just import the package and drag the prefabs to your scene.

QUESTIONS? NEED HELP?

Whether you have questions before buying or you need help implementing the asset with your game, don’t hesitate to contact me. Also, many of the improvements I’ve worked on has born from questions or issues the users had. So, again, contact me, I’ll answer your questions and we can work together on the best way to adapt this asset to your game.

LINKS
ONLINE DOCUMENTATION |

DEMO (video) |

DEMO (build)
IMPLEMENTATION FROM SCRATCH |

MORE FROM THIS CREATOR

Please leave a review after buying

Report this asset

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  • Shawna

    The Unreal Engine plugin is a game-changer. It adds so many new possibilities and makes development so much easier

    مهر 10, 1402
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      PSSBOX مرجع دانلود پلاگین و مدل سه بعدی آنریل انجین و یونیتی

      مهر 10, 1402

      We appreciate your review, we’ll do our best to get better in the future!

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