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Jan 19, 2023
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Footstep Sound Component
This asset will allow you to add footsteps to your character and sound/particle effects to objects. It’s the simplest & easiest way to bring life to your project with the least amount of work.
?? Update 1.5 ??
Includes:
Update
?? Documentation 1.5 ??
?? YouTube Tutorial ??
?? First Person Template Tutorial ??
Old Version
?? Documentation ??
?? YouTube Tutorial ??
?? Tutorial Integrating With Open World Locomotion System ??
?? Demo ??
Q: What does this pack come with?
A: By default, this comes with sounds and particles (Cascade & Niagara) for; default, grass, dirt, water, snow, carpet, metal, wood, and stone surfaces
Q: How hard is this to use for a beginner?
A: This will be the easiest asset for anyone to use. Add the component(s) and either use the animation BP from the asset, or yours by adding notifies to your animations
Q: How hard is it to add this to my project?
A: It’s incredibly easy. You can get this integrated into your project within a minute
?? Footsteps can be added in 3 steps
?? Object audio & vfx can be done in 1 step
Q: Can I use particles & sounds from other packs?
A: Absolutely. The documentation has easy, simple steps showing you how to do it
Q: Can I use animations from other packs?
A: Definitely. You just need to add the notify markers, animation name into the array, and ensure animation uses same skeleton
Q: How does this all work?
A: I basically built the footstep system to check the name of the animation that’s playing. If a word in the name of the animation falls within the array for “walk,” or “run,” then the respective particle & audio will spawn. The system will then intelligently change the size of the particle. The object system was made so that anything that’s not a character will just work out of the box and spawn particles & sounds as it bounces into things
Q: I have a question not listed here.
*My other asset, The Immersive Template, will eventually have a minimal version of this eventually. It currently contains an inferior prototype of this not built out in a component and uses very old code from the current version. This asset will have it’s own features added and built upon*
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