download unreal engine and unity plugin and 3d model
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عنوان محصول
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May 11, 2020
1.5.,1.5.,,,,,,
Gigabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
FROST – Frozen Environment Kit
Hey! Do you want yo follow my daily VFX work? ¡Nice! 😉 FACEBOOK | INSTAGRAM | YOUTUBE Here in this pack you will find a good variety of Map Pings / Comunication / Map Trackers VFX for your project! I made: – 18 Traditional Map Ping Styles VFX, with 3 different colors each one 🙂 That’s 54 prefabs. – 5 different Comunication Map Pings 😀 with 3 different effects each one. So that’s 15 prefabs. – Total: 69 Prefabs – The VFX are made completely with Unity’s Particle System and basic Unity Shaders. No custom ones. ¡ENJOY! 😉 And don’t forget, ¡ANYTHING! you need, just contact me 🙂 About the “Righteous Regular Font” that I use to see the name of the Prefab in the Play Mode video: “This font is licensed under the Open Font License. You can use them freely in your products & projects – print or digital, commercial or otherwise. However, you can’t sell the fonts on their own. This isn’t legal advice, please consider consulting a lawyer and see the full license for all details.” So, it’s not included in this pack You can see any detail in de link:
https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL or in the .TXT file . Report this asset
Works with URP now natively.
FROST is a fully PBR driven asset pack.
It contains the following assets:
– 32 fully textured frozen assets
– 2 tileable textures (Snow and Frozen Ground)
Each asset comes with 4K resolution Albedo, Glossiness, Roughness, Normal, Emission, Specular Color, Specular Level, AO and Height Maps.
The Height Maps can be used in game to blend other textures with the asset. The textures were atlased onto a single texture sheet.
All of the assets are based on manually created high poly sculpts and had their textures specifically created for them. They were optimized for use in realtime game engines.
As PBR assets they are recommended for desktop but the polycount will have no problem running on mobile as well and can still be further optimized if necessary.
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