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دانلود GAS Companion

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عنوان محصول

GAS Companion

GAS Companion

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GAS Companionmklabs - Code Plugins - Apr 23, 2021504.98 out of 5 stars(50 ratings)98%2%0%0%0%See 50 written reviews50 reviews written51 of 51 questions answeredEver wanted to use GAS without any C++ knowledge ? Leveraging the power of the Gameplay Ability System, this plugin provides a starting template and a robust foundation to speed up the creation and development of GAS based projects.$24.99Sign in to BuySupported PlatformsSupported Engine Versions4.24 - 4.27, 5.0 - 5.2Download TypeEngine PluginThis product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

GAS Companion

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Create Date :

Apr 23, 2021

VERSION :

Undefined

FILE SIZE : 99

Megabytes

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Ever wanted to use GAS without any C++ knowledge ? Leveraging the power of the Gameplay Ability System, this plugin provides a starting template and a robust foundation to speed up the creation and development of GAS based projects.
GAS Companion

GAS Companion

DocumentationExample Project / Changelog

 

Last Update: June 29th, 2023 (6.0.0 for 5.0, 5.1 and 5.2)

 

GAS Companion aims to be a general base for GAS powered projects without making any game design choices. The various parts of the system are intended to be subclassed and customized per project needs.

 

It includes the necessary initial C++ setup, helpers and additional features to get started on a new project that aims to use Epic’s GAS plugin (used namely in Fortnite and Paragon, and showcased in Action RPG project)

 

It enables non C++ developers to work with GAS using only Blueprints. Even non BP friendly, c++ required parts of GAS like Gameplay Attributes can be handled with a custom C++ generation Wizard for Attribute Sets.

 

Similarly, GAS Companion can help existing projects that are considering the use of GAS and accelerate the implementation, or provide guidance.

  • Support for Modular Gameplay and Game Features (5.0 / 4.27 only)
  • Enhanced Input Integration (5.0 / 4.27 only)
  • Provided as a Plugin to easily share code between projects
  • Blueprint Friendly, no need to dive into the cpp side, you can implement Abilities right away
  • C++ Friendly too! You can easily extend from the provided C++ class and / or modify the plugin source.
  • Not Game Specific The plugin doesn’t make any assumptions about your game design and decisions, and was built to be generic enough to be used in any kind of game.
  • Flexible AttributeSet / Attributes framework Generate custom Attributes from the Editor with a hand-crafted AttributeSet Wizard.
  • Ability Queue System (with a Debug Widget! more information below)
  • Ignore Ability Cost feature (Possibility to “loosely” check cost for Abilities, more information here)
  • Melee Combo System Easy way to define melee abilities with combo capabilities
  • Gameplay Ability / Effects Definitions Data Driven way to specify common parent GA / GE classes that are accessible through File Menu
  • Straightforward UI framework with HUD UserWidget able to react to GAS related events (Support for custom attributes and events to listen for GameplayTags, GameplayEffects and CooldownStart / End)
  • AttributeSet default setup with most commonly used Attributes (Health, Stamina, Mana)
  • ASC on PlayerState (for Player characters) or on Pawns (for AI / NPC Characters)
  • AI Tasks Activate Abilities by Tags or Class from Behavior Trees

 

Features

 

Ability Queue System

  • Store failed abilities and re-trigger when the previous running ability ends

 

Custom AbilitySystemComponent and GameplayAbility

  • Support for startup Attributes, Effects and Abilities
  • Activate abilities by Class / Tags (and return the activated ability)
  • Abilities with onAbilityEnded delegate (useful for Behavior Tree Tasks)
  • Abilities with Gameplay Effect Containers (inspired by Action RPG project)

 

Modular Gameplay Actors

  • Supports extension by Game Features and implements IAbilitySystemInterface

 

Component based Most of the API is provided by Actor Components (Core / Combo / Ability Queue)

  • Ability System helpers (Ability activation, Checking for GameplayTags, …)
  • Ability, Attributes and Character lifecycle Events (OnAbilityActivated / Commit / Ended / Failed, OnAttributeChange, OnDamage, OnDeath, OnGameplayTagChange, OnGameplayEffectStackChange, OnCooldownStart / End, …)

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  • Kamille

    مهر 10, 1402
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      PSSBOX مرجع دانلود پلاگین و مدل سه بعدی آنریل انجین و یونیتی

      مهر 10, 1402

      Thank you so much for taking the time to leave us a 5-star rating – it’s much appreciated!

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