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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jun 5, 2023
2021.3.22 or higher
Megabytes
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HORROR SYSTEM
Professional Smoke Bomb Visual Effects for Videogames! Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.4f1 Compatible Not compatible Not compatible Description Based on videogames such as Valorant, Genshin Impact, Counter Strike, League of Legends, Zelda Breath of the Wild, etc., the Smoke Bombs VFX pack contains a bunch of High Quality Niagara based professional looking “smoke bomb” explosions for use in games such as first person shooters, RTS, MOBA, Virtual Reality, etc. All the Visual Effects also contain their own Sound Effects! Demo Scene includes a VFX visualizer, so you can easily add new versions of your own and try out new visual effects with the pressing of a button! Video Preview: https://youtu.be/ISLcUlQ7V6w Technical details Number of VFXs: 13 unique Smoke Bombs + Loop version! List of VFXs included: Aqua Storm Smoke Bomb Classic Smoke Bomb Cursed Smoke Bomb Darkness Smoke Bomb Devil Smoke Bomb Fire Storm Smoke Bomb Golden Sand Smoke Bomb Psychic Smoke Bomb Sand Storm Smoke Bomb Snow Storm Smoke Bomb Sound Storm Smoke Bomb Thunder Electric Storm Smoke Bomb Toxic Smoke Bomb Textures: 28 Textures up to 2048×2048 resolution! Materials: 73 optimized Materials! Meshes: 5 Static Meshes! Custom shaders: Includes custom shaders and easily customizable materials! All VFX (Visual Effects) contain SFX (Sound Effects) too! Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D (URP) templates and such won’t work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera, it will work. Related keywords valorant smoke vfx Smoke Bomb Smoke Bomb VFX Smoke Bombs VFX Genshin Impact zelda Stylized Smoke VFX stylized vfx Stylized Smoke Bombs league of legends Zelda breath of the wild smoke Report this asset
HORROR SYSTEM is an innovative toolkit that allows developers to create unique and original horror games in Unity3D.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.22f1
Compatible
Not compatible
Not compatible
Description
Our system is simple and intuitive, which will allow even novice developers to create high-quality first and third person games.
Our team continues to actively work on the project to make it more powerful and easier to use.
Don’t miss the opportunity to create an exciting horror game using the HORROR SYSTEM!
If you find a bug in the project or you have any questions, please contact us by email: vexkan@gmail.com
Join our Discord:
https://discord.gg/8KuBBsakxg
Links:
https://www.youtube.com/@vexkan
https://twitter.com/vexkan
https://www.instagram.com/vexkan
Technical details
Player Controller
Enemy Controller
Camera System: first and third person mode
Footstep System
Combat System
Health System
Flashlight System
Item System
Examine System
Menu System
Related keywords
flashlightCharacterCharacter ControllerThird Person ControllerHorrorComplete ProjectinteractionSystemShooterhealthZombieAImelee combatFirst Person
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