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عنوان محصول
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Mar 17, 2023
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Hyper Choppable Trees V2
Discord Join the Hyper Discord
Demo Try it out!
Overview a high-level Walk-through
Madeby Eric from Hyper!
Modular Check out other compatible assets
Documentation Download it via the Discord
Integration✨Video on how to integrate assets
Update Small Tree to Twig
Tutorial how to add own tree
Hyper Choppable Trees
Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawns over time? This system is for you!
Key Features
This system is very extensive, the core features are as follows:
I have included two types of tree chopping logic. You choose which one you prefer.
Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
Spawns logs when tree falls down, it is fully configurable
Respawn logic
4 different trees included
Basic and Advanced components
The core of this system is placing rocks in the world, mining them, and gathering the ores. But to show all capabilities of this system it also includes a lot of other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.
Don’t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.
The integration examples that are included:
· Basic Inventory System: pick up items and perform actions on them.
· UI Manager: handles the creation and deletion of HUD elements. A beautiful Survival Based Theme UI is used as an example.
· Basic Equipment manager: equip tools and weapons at a socket and be able to perform an action with it.
· Basic combat: do damage with equipment.
· Interaction: For any interaction in the world
Extended Movement Component
This system includes a basic “Extended Movement Component”. It is capable of
· Handles player inputs via the Enhanced Input System. It uses input mapping and I have included an advanced method for handling and dynamically linking and unlinking mapping contexts.
· Provides a central place for the replication of montages, particle effects, spawning actors, and sounds.
· Is full of useful functions related to your character: Switch Global orientation between strafing and forward-facing character, Define Gender, get active camera component, and more
· Manages the camera of the player. It includes: zooming, switching between shoulder cameras, and basic first-person view
About Hyper
Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.
I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Disc…
Technical Details · Enhanced Input · Network Replicated · I expect it to work on all platforms, only tested on windows · Main logic implemented in actor components so you can drag and drop it on an actor · Datatable driven where possible Numbers Blueprints: 105 Meshes: 69 Materials: 61 Textures: 240 Multiplayer Survival Framework All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access! Support, community & Documentation : Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify. Documentation can be viewed and downloaded via the Discord without verification . All my YouTube tutorials are also available there. The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric] . I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.
Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.
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