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دانلود KWS Water System (Standard Rendering)

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عنوان محصول

KWS Water System (Standard Rendering)

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KWS Water System (Standard Rendering)

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

Water System is a module based component allowing you to simulate such water surfaces as an ocean/sea/river/lakes/pool/etc. Water System targeted at PC/console platforms and standard rendering. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.1f1 Compatible Not compatible Not compatible Description Before updating, remove the old version This version is only compatible with the standard built-in rendering and is not compatible with URP/HDRP/Mobiles/WebGL. It requires compute shaders support. Water for URP version Water for HDRP version If you have already bought the standard version, you can make a paid upgrade to URP/HDRP with a ~70% discount at any time. Compatibility for mobile platforms will be added to separate packages due to mobile limitations. All demo scenes and resources from the video are included. PC DEMO Water rendering uses physical approximation for lighting and wave simulation and is based on physical parameters such as wind power, turbidity, transparency, dispersion, etc. Therefore, water rendering should look correct in any scene, such as during the day, at night, at sunset, or in a cave. Features: GPU waves simulation with multiple cascades (to avoid tiling) Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustics, sunshafts) Physical approximation of reflections using fast screen-space projected reflections (several times faster than other SSR methods), camera planar reflections, cubemap(probe) reflection Physical approximation of refraction in screen space with dispersion (using water IOR) Physical approximation of caustics relative to water depth and waves (with dispersion). Underwater effect with partial submersion Underwater sunshafts/volumetric lighting with caustics Shoreline waves rendering with foam particles Flow rendering using flowmaps (integrated flowmap painter) Fluids simulation for static objects (rivers) with foam rendering River system using splines Buoyancy Dynamic ripples Rain effect VR supported (PC target platform) Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh Lod system with tesselation or quadtree rendering Writing to depth buffer (for correct posteffects like 'depth of fields') Video/text description of each setting in the editor. Fog compatibility (in one click) with third-party assets for Enviro, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist2, COZY weather. You can get all new beta changes/fixes/features and get support on the Discord channel public roadmap: roadmap Email: kripto289@gmail.com Technical details Required compute shaders (dx11/vulcan/metal) Related keywords CoastalLightvolumetricShaderCausticRiverSimulationshorelinefoamOceanflowmapSystemWaterKWS Report this asset

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

KWS Water System (Standard Rendering)

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Create Date :

Aug 17, 2023

VERSION :

1.1.1.,1.1.1.,1.2.0.,1.2.0.,1.3.0.,1.3.0.,,

FILE SIZE : 139.1

Megabytes

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KWS Water System (Standard Rendering)

Plasma FX is a collection of plasma effects using custom shaders. The effects are easy to customize by adjusting the Particle System parameters and colors. YouTube | WebGL | Demo Page | Support Features 50+ Effects Customization Plasma Particle Shader Demo Scenes Mobile prefabs Compatible with Unity 5.1 up to new versions of Unity(2020+) Support available for assistance if any problems should occur. Report this asset

Water System is a module based component allowing you to simulate such water surfaces as an ocean/sea/river/lakes/pool/etc.

Water System targeted at PC/console platforms and standard rendering.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Unity Version

Built-in

URP

HDRP

2020.3.1f1

Compatible

Not compatible

Not compatible

Description

Before updating, remove the old version

This version is only compatible with the standard built-in rendering and is not compatible with URP/HDRP/Mobiles/WebGL. It requires compute shaders support.

Water for URP version

Water for HDRP version

If you have already bought the standard version, you can make a paid upgrade to URP/HDRP with a ~70% discount at any time.

Compatibility for mobile platforms will be added to separate packages due to mobile limitations.

All demo scenes and resources from the video are included.

PC DEMO

Water rendering uses physical approximation for lighting and wave simulation and is based on physical parameters such as wind power, turbidity, transparency, dispersion, etc. Therefore, water rendering should look correct in any scene, such as during the day, at night, at sunset, or in a cave.

Features:

GPU waves simulation with multiple cascades (to avoid tiling)

Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustics, sunshafts)

Physical approximation of reflections using fast screen-space projected reflections (several times faster than other SSR methods), camera planar reflections, cubemap(probe) reflection

Physical approximation of refraction in screen space with dispersion (using water IOR)

Physical approximation of caustics relative to water depth and waves (with dispersion).

Underwater effect with partial submersion

Underwater sunshafts/volumetric lighting with caustics

Shoreline waves rendering with foam particles

Flow rendering using flowmaps (integrated flowmap painter)

Fluids simulation for static objects (rivers) with foam rendering

River system using splines

Buoyancy

Dynamic ripples

Rain effect

VR supported (PC target platform)

Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh

Lod system with tesselation or quadtree rendering

Writing to depth buffer (for correct posteffects like ‘depth of fields’)

Video/text description of each setting in the editor.

Fog compatibility (in one click) with third-party assets for Enviro, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist2, COZY weather.

You can get all new beta changes/fixes/features and get support on the Discord channel

public roadmap: roadmap

Email: kripto289@gmail.com

Technical details

Required compute shaders (dx11/vulcan/metal)

Related keywords

CoastalLightvolumetricShaderCausticRiverSimulationshorelinefoamOceanflowmapSystemWaterKWS

Report this asset

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