✏️ If you want to support our projects, please give your feedback on the marketplace
Note: The latest version of this project is available in all versions of UE4 and UE5 that we propose.
Version 5.1 – December, 2022
VIDEO – DEMO
General fixes and enhancements, especially for UNREAL ENGINE 5 and 5.1.
- Bug showing fire particles from the “actorToMove” blueprint object on UE5.
- Overall improvement in the blueprint object code “actorToMove”.
- Corrected display of user interface buttons on UE5.
- The weapons were not operating correctly on UE5.
- Boss code modified as “get fog inscattering color” is out of date on UE5.
- Enhanced streaming triggers, now they ignore any actor other than the player (it was possible to activate triggers remotely by firing a weapon).
Version 5.0 – August, 2022 (The sun Update)
VIDEO – DEMO
AI
- Added a boss to kill with lasers : THE SUN. It chasing the player, throwing fireballs and various objects at him. He takes damage when in contact with a laser. He activates a shield to protect himself from lasers after being attacked. His shield is vulnerable to EMP bombs. Good luck to killing him.
Laser system
- [Improvement] Stop removing lasers, make updates is better ! The lasers are no longer deleted with each movement but are updated and created only in the event if a new reflection is detected (UpdateLaser function).
- [Fix] Fixed a bug that caused damage to the player when behind a laser.
- [Fix] The push lasers they don’t turn off sometimes.
- [Fix] Lasers duplicate due to streaming level.
- The laser system is optimized to reset in case of unloading streaming.
- [Fix] After a laser damages the player, it creates a second laser that is invisible to the naked eye but deals damage.
- [Fix] The line by channel that modifies a laser after an impact ignores objects that move too slowly.
- Added improvements for creations as well (CreateLaserV2 function).
- Added clearer comments for laser creation functions.
Laser Reflection
- [Improvement] New easier and more precise way to calculate reflections (createLaserV2 function).
- [Fix] Lasers sometimes ignored reflections.
- [Fix] The last laser bug in case it hits a reflecting wall but doesn’t hit anything afterwards.
- Adds the ability to reflect on an object that contains the “reflection” tag (in addition to the ability to reflect on a particular material).
- [Fix] The last laser sometimes had no trigger.
- [Fix] The last reflection sometimes ignores the wall.
- UI (user interface).
- Display the enemy’s life/ first name and logo.
- Display of a stopwatch to indicate the remaining time when a button with a delay is activated.
- All controller / mouse and keyboard inputs available in the menu.
- Mobile interface that allows you to control the player and activate their different abilities.
- [Fix] Fixed text alignment in menu buttons (they weren’t quite centered).
- Added buttons for quit, restart, resume in the menu.
Portals
- Improved portals, secure processing.
- [fix] Sound portal on 4.17 to 4.27.
- [fix] Portals bug character rotation on 4.17 to 4.27.
Buttons / action events
- [Fix] Improve the buttons so that they stop crashing especially in level 2 with the falling cube.
- New blueprint controller (Controler EventV2), Clean and optimized code.
- New actor blueprint that rebuilds an indispensable item if it is destroyed.
- [Fix] Buttons don’t stop lasers sometimes.
- Add button press animation.
- Addition of dynamic parameters on the buttons such as customizing the sound emitted, the attenuation.
- Added an event that changes the music at each stage.
- Fix various button bugs.
- Added new dynamic parameters and improved “platform_movement” blueprint actor.
Weapons
Gameplay Player
- New gameplay already configured for keyboard / gamepad and mobile.
- Dodge added.
- Run added.
- Turret mode added (Allows you to move the aim without moving the player).
- Weapon switcher with mouse wheel and controller pad or ui for mobile.
- New code for character movements (very smooth and light code).
- Improved player movement when hit.
- The character contains several animations in blueprint of movements (when he bends).
- Ability to move sideways in the air.
- Display the number of ammunition (EMP).
- Indicates when there is no more ammunition with an audible sound.
Blueprint spring cleaning (The code is tidied up, improved, optimized)
- Character Example blueprint.
- Portal blueprint.
- Movement actor blueprint.
- Event action blueprint.
- Laser system blueprint.
Music / sounds
- [Fix] Solve the problem with the sounds
- New drum & bass music for the level 3 entirely invented and composed by our team.
- Improved KillPlayer blueprint (Explosion particle and sound now appear at impact location)
- New button sounds.
- [Fix] The game music is duplicated if you uncheck the music box, close the menu, open it again and check the box again.
- Improve the music set, if the music variable = the same as the current one then do not rewind the music and just add the new parameters.
- Improved the way laser sounds and impact particles work.
Tests
- The product has been tested and approved as functional for versions 4.16 to 4.27.
Other
- New main character design (added spinning wheels).
- New Stage 3 (The sun boss).
- 120 FPS is done.
Version
- Apply force and attraction to physics actors
- Laser sounds & impact particle
- Teleportation portal
- Streaming level
- Mobile compatibility improved
- 2 new weapons
- 4 new stages
- New parameters for platform and laser blueprint
- Bug fixed
- New UI menu
- A powerful blueprint laser system with reflection (infinity loop with secure limitation)
- Collisions and hit actors
- Full playable character with the powerful laser weapon (playable with Mouse / Keyboard / gamepad / mobile)
- Modular Blueprint Platforms with many options (movements, rotation, enable/disable lasers with delay)
- Sounds fx (Creative Commons 0 freesound.org )
- Original music by Tonesprod.fr remixed by Terribilis Studio
- Inventory System
- Optimized : Good fps, loop control, laser count, use parent / child system