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Apr 23, 2019
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
MeshBrush
PostEffect is a powerful toolset of post processing effects.Just like its name. PostEffect contains 7 tools to make the Image reprocessing. They are three color correlation effects and other four special effect tools. –ColorCorrection Basic color processing tool,contains Hue Offset,Saturation,bright and redefined Contrast contral; –ColorTendency an amazing tool,used the dynamically generated texture to remap the Screen Picture.High freedom, stunning effect. –Curves the classic image adjustment tools with high controllable now can be see in the Unity. The other four –Sharpness with excellent both sharp and blur effects. –Pixelate Pixelated image,to achieve some special effect. –FindEdge Find the edges in the screen picture,used with the pixelate brings unexpected effect. –Flood The highlight portion of the screen spreads over the rest of the screen. With These high freedom tools,you can easy change your game screen,and make your game more personalise. They are so easy to use .The toolset contains only scripts and shaders. All C# source code,no DLL, no textures. Every effect has friendly inspector. Less is more. High performance,low Batches(Draw Calls). Pefect applicable whether 2D / 3D game, even can used in other applications like photography. Tested on PC,MAC,WebGL,Iphone.(In theory applicable to all platforms that unity supported) Works with multiple versions of Unity,Tested on Unity4.6;5.0;5.3.2;5.4.0. Works well either on DX9 or DX11. There is also four demoshows on different platform let you can contral of PostEffect. (Not all features,without curve and some effects need select the color). ==PostEffect2DdemoWin== ==PostEffect3DdemoWin== ==PostEffect2DdemoMac== ==PostEffect3DdemoMac== The follow demo file contains a demonstration that used the UI so PostEffect can be contral in the real game like up four demoes. ==a simple projectDemoWhinUI(need PostEffect)== Last,I hope this toolset will give you help. :) Report this asset
MeshBrush is a Unity editor extension that allows you to paint meshes onto your GameObject’s surfaces.
Quickly detail and enhance the overall look of your scenes by directly painting your prefab meshes onto your GameObjects.
You can define multiple meshes to paint, how to randomly scale, rotate or offset them, and eventually change their size additively upon generation, without the need to actually modify any of the original prefabs.
Add multiple MeshBrush script instances to your GameObject to define several sets of meshes you want to paint, and adjust the randomness parameters for each set individually. MeshBrush will then cycle through your sets randomly and paint the meshes you defined based on the parameters of the corresponding script instance.
Once you are done painting meshes, you can optimize your scene by combining your painted meshes with the “Combine painted meshes” button.
When you feel like you have set up your perfect brush, you can save the configuration out to a template file and load it up in every brush you want. You can even share your templates with your teammates.
If you have any questions, feedback, eventual bug reports (I hope not… fingers crossed!) or anything else regarding MeshBrush, just feel free to contact me via E-Mail or post something onto the original Unity forums thread.
Also, if you want to share your interesting and awesome results with MeshBrush you can post them here into the official MeshBrush showcase forum thread.
Check out the official MeshBrush tutorial video on the Glitched Polygons YouTube Channel for more information.
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