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دانلود MetaShoot

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عنوان محصول

MetaShoot

Price : تومان ۰ — رایگان برای اعضاء دارای اشتراک

MetaShoot

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

MetaShootVINZI - Code Plugins - Jan 24, 2023204.95 out of 5 stars(20 ratings)95%5%0%0%0%See 20 written reviews20 reviews written36 of 36 questions answeredUE Photo Studio Digital Twin + Easy Render Interface + Turntable + 360 CameraOn Sale: $299.99$149.99Sign in to BuySupported PlatformsSupported Engine Versions5.0 - 5.2Download TypeEngine PluginThis product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

MetaShoot

5.2

Premium Users

Code Plugins

- Update

Member Plans

Create Date :

Jan 24, 2023

VERSION :

Undefined

FILE SIZE : 935

Megabytes

دانلود فقط برای اعضای با سطح دسترسی زیر امکان پذیر است. (برای باز کردن لینک ها روی باکس دانلود زیر کلیک کنید)

---Premium Users---

در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید

MetaShoot

MetaShoot

 

MetaShoot

MetaShoot™ is a digital twin of a photo studio, developed as a plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.

*It includes a 1-click Render system for all your projects! No more Level Sequences or Render Queues!

Watch the trailer

MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.

On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.

Just one click.

In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way – the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution – everything in a 3D space instead of a flat projection thanks to Unreal Engine’s raytracing.

All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.

It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.

Watch the Demo

Support & Contact

MetaShoot Documentation: Download Documentation

Email – metashoot@vinzi.xyz

Discord – MetaShoot’s Discord

Terms & Conditions

https://metashoot.vinzi.xyz/

Full version log on Discord

v2.3 25/03/2023

-MAC – MetaShoot is now compatible with Mac!

-Overhead Lightbank – “Mesh Hidden in Render” checkbox

-User – Reset password is now available

-Render Settings – Custom Quality option available – Custom spatial and temporal samples

-Presets – Save and Load your own presets!

v2.3.1 – Hotfix – 27/03/2023

-Studio – “Preset Name” field added to apply presets from the Sequencer

-Render Settings – Fixed a bug where “Get From Turntable” was not working from 2.3.

v3.0 – 06/04/2023

-Batch – Batch is now available! – Queue up multiple lighting presets and/or 3D models, and render all in one go. There is also the option to override materials and create a queue straight from a selected folder with assets.

-Render Settings – Render Passes added! Now you can render out multiple layers: Base Color, Ambient Occlusion, ZDepth, World Normal, Specular, Roughness, in addition to the previously added Shadow Pass and Transparent Background

-Studio tab – Previously named “Presets” – 2 new presets added

-Render Settings – They are now stored locally in your project so every time you open the same project its settings come already as default.

-Render Sequence – When closing a project it won’t ask you to save the asset MetaShoot_RenderSequence anymore

-Turntable – Its default Rotation has been adjusted 180 degrees – old projects might need to get this re-adjusted manually to look towards the camera (Rotation in Z axis = 0)

-Branding – MetaShoot’s color is now gold!

v3.1 – 07/04/2023

-Softbox – Light settings exposed to the Details Panel. Thanks @alucard_cg for the feedback about this.

-Softbox – Fixed a bug where the 30×120 light didn’t have a smooth reflection in Path Tracing.

-Batch – Added “Snap Models to Floor”. When enabled, it will snap the bottom of the model (not the origin) to the floor.

-Batch – Added “Auto Frame Camera”. When enabled, the camera will always look at the centre of the model, and its focal length will adjust so the whole model fits in the view.

-Batch – Added “Frame Ratio”. When Auto Frame Camera is enabled, this value defines how much empty space there is around the model in the frame. A value of 1 fits the model in either the height or the width of the frame.

-Render Settings – New fields to set the warm-up frames for the sequence – useful if you need to load Niagara particles before the render takes place or if you want an animation to start before the render is taken. Thanks @jb for the feedback about this

v3.1.1 – 25/04/2023

-Settings – Fixed a bug where the Chinese version was missing fields

-Settings – Fixed a typo where “Get from Turntable” button – thanks Brad Bailey for pointing it out!

-Batch – Added compatibility with Material Instances for the Override Material

v3.2 – 18/05/2023

-MetaShoot is coming to UE5.2! Pending EPIC’s approval Compatible with projects from previous versions.

-MetaShoot is now enabled by default in every UE project so it doesn’t require to be manually activated every time.

-Cyclorama – Types: Cyclorama, Room and Dome available.

-Cyclorama – Enclosure: When enabled, it creates a 1-side mesh that covers the front and top part of the cyclorama and room. It is invisible from the outside but visible from the inside affecting reflections and lighting inside the enclosure.

-Cyclorama – Override Material added

-Target – Fixed a bug where changing the studio preset would break the link to the target for the lights.

-Render Button – Automatically render a camera if there is only one in the scene without having it selected – Thanks Adam for the feedback.

-Use Batch – Not visible when the Batch array is empty.

*The 3D models showcased in the trailer and marketing images are not included in MetaShoot. All the lighting and studio assets are included.

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Reviewed by 01 customer(s)

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  • Clifford

    “This plugin saved me countless hours of coding. It has a wide range of features that are essential for any Unreal Engine or Unity project

    مهر 10, 1402
    Verified Review

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    • ReviewX shop icon

      PSSBOX مرجع دانلود پلاگین و مدل سه بعدی آنریل انجین و یونیتی

      مهر 10, 1402

      We’re glad you are satisfied with our item! Will do our best to keep improving it in the future.

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