download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Dec 20, 2017
1.3.,1.3.,,,,,,
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Middle East Town
Texturize your procedural mesh directly from the voxels that compose it, having full control over the aesthetics produced by procedural algorithms like Marching cubes. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.2f1 Compatible Compatible Not compatible Description While developing a game that creates procedural mesh from voxels, I found myself in the needs of applying textures that represented the voxel materials over the mesh. To do so, a simple triplanar projection based on mesh height wasn’t enough, so I came up with the shader available in this package, that exploits UV channels to retrieve the data needed to blend different textures together. Inside you’ll find: Three shaders and related materials that process the voxel data and render it in the form of textures or colours. One shader renders textures and normal maps, one only textures and the last one only vertex colours A script to visualize voxels as cubes Two Marching Cubes scripts ready to use out of the box, of which one is optimized to reduce vertex count (works only with vertex colours tho) A few scripts to setup the demo scenes A MeshCombiner script that can be used, also in other projects, to combine meshes that share the same material, reducing drawcalls Warning: This asset requires Shader Graph package to be installed. Technical details This asset requires Shader Graph package to be installed. Warning: this shader is computing-heavy when it comes to pixels (the more you have the more it will be slow), it should not be used to render super high definition scenes, especially with diffuse and normal textures together. Some stress tests have been performed using a 2 GB Nvidia Quadro graphic card, i7 Intel core and 16 GB RAM PC. The stress demo scene rendered a maximum of 1.8 M vertices in the view (full screen 1920×1080) with a texture array of 30 different textures 2048×2048. Shader with diffuses and normal textures: 60 FPS minimum, 120 FPS average Shader with diffuse textures only: 90 FPS minimum 140 average Shader with vertex colours: 200 FPS minimum Related keywords procedural generation Texture Blending Voxel Voxels Marching Cubes Procedural Report this asset
This package contains 59 game objects for creating a middle eastern town. All models are very low-poly. Atlas textures are used to reduce draw calls. All textures come with diffuse and normal maps. A demo scene has been included as an example.
For suggestions or any inquiries about this package please contact me freely :
www.razu00706@gmail.com
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