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Sep 1, 2021
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Mobile Speech Recognizer
Enjoy the dynamic and action animation template, which includes a unique collection of Speedlines!
This package contains 12 Speedlines sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Speedline” prefab to your scene and use it. (Prefab(s) located under Assets> Speedlines Backgrounds > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords Effects 2D colorful kinetic anime Platformer Dynamic Games particles elements speedlines VFX overlays unique Report this asset
This package lets you use speech-to-text OS engine.
On Apple devices it uses engine introduced in iOS10 – you still might target devices with iOS lower than 10 and use simple API to check if engine is supported.
Supports all major languages, such as English, German, Spanish, Dutch etc. – it detects language set in device’s settings and is use it in recognition process.
Extremely simple API:
onFinalResults.AddListener(…)
SpeechRecognizer.StartRecording();
Features:
– Works on both iOS (>=10) and Android (>=3.0),
– Gives you final and partial recognition results,
– Lets you check if current device supports speech recognition with simple API: SpeechRecognizer.EngineExists(),
– Doesn’t require Unity PRO,
– Easy integration
Check out docs before using: [DOCS]
Support forum: [VISIT]
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