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Apr 9, 2020
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MW Burned Dead Trees Forest Biome
Documentation:Online Documentation
For support please join our:Discord Channel
Runtime Demo UE5.2:
MWBDF2DemoUE52
(Demo related assets like: UI, character, sounds not included)
Videos:
First Person – Roaming The Forest Burned
First Person – Roaming The Forest Inferno
Completeforestbiome solutionto build anext-gen photo realisticburned dead forest composed of norway spruce trees and various debris.Professionally scanned photogrammetrymodels and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.
Full Nanite support:
All assets are high-res Nanite meshesincludingtreesandplants, as well asrocksanddebris, are all using Nanite by default. Everything is tweaked to the max to producetruly next-gen visuals.
Powerful procedural generation:
Full procedural forest generationorpaintingwithhigh performance interactive foliageandadvanced wind system.
Build aincredibly detailed forestwith thousands of trees onlywith a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground materialwith 5 different surface types: burned, forest, moss, stones & dirtautomatically generatesall the small ground cover and foliage. Proceduralpuddles,wetnessfunctions are only some of thepowerful material functionsinclude with the product.
Shared structure and functions:
Tweak allmaterials to fit your projects needs:general master materials, color correction, randomization, detail textures andfeature switches. Functions areshared betweenourproductsto make integration and combination as easy as possible. Makeoptimizationson aglobal leveland have all our assets reflect themautomatically acrossdifferentproducts. (Check products support table in docs)
FOREST BIOME FEATURES [2.0.1]:
Highres Nanite meshes for tree, debris, rocks and slopes
High resolution photogrammetry models and textures
High quality Fire FX
Procedural forest generation
Procedural burn marks
Interactive foliage
5 paintable forest landscape layers
Paintable procedural water puddles
Procedural forest ground cover
Trees & foliage wind system
2x Lumen lighting presets: burned, inferno
2 SQKM example forest map (showcase)
ASSET LIST [2.0.1]:
Tree Large: 6
Tree Medium: 6
Tree Saplings: 4
Bushes: 2
Plants: 27
Grass: 6
Ground Cover: 26
Rocks: 15
Debris: 21
Paths: 2
Props: 3
Ground Materials: 10
Particles Systems: 7
Material Functions: 65
Blueprint: 1
TREE SPECIES [2.0.1]:
Norway Spruce |Picea abies
MWLIB [2.0.1]:
MWCommon current version:V2.2
(only same version assets are compatible with each other
ADDITIONAL INFORMATION:
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Read More
Technical Details REQUIREMENTS: This product uses the new UE5 features Nanite and Lumen by default. HeightFieldMesh plugin and VirtualTexture needs to activated. Its recommended to have an RTX GPU, at leased a RTX 2080. !! Make sure to download our DefaultEngine.INI: BDF Default Settings (UE5.2) (PC) VERSIONS: V2.0.1 is available in UE5 versions 5.20 and above V1.4.0 is available in UE5 versions 5.10 Full change log is available in our Discord Channel . Physically-Based Rendering: Yes Texture Size: The majority of assets use 8k base color, normal, and utility textures Collision: Yes (automatically generated) Nanite Triangle Count: 1-2 million (trees) 1-2 million (rocks/debris), 4000-200 (plants) LODs: None (Nanite fallback) Lightmap Support: No Number of Meshes: 125 Number of Materials and Material Instances: 169 Number of Textures: 198 Platforms Tested: PC
MW FOREST: Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation. Photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.
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