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دانلود Neo Kinect

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عنوان محصول

Neo Kinect

Neo Kinect

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

Neo KinectRodrigo Villani - Code Plugins - Feb 15, 2018164.5 out of 5 stars(16 ratings)75%13%0%13%0%See 9 written reviews9 reviews written205 of 205 questions answeredGain easy access to the Kinect v2 capabilities in your games$44.99Sign in to BuySupported PlatformsSupported Engine Versions4.18 - 4.27, 5.0 - 5.2Download TypeEngine PluginThis product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

Neo Kinect

5

Pro Users

code

-> Updates

Member Plans

Create Date :

Feb 15, 2018

VERSION :

1.1

FILE SIZE : 18

Megabytes

دانلود فقط برای اعضای با سطح دسترسی زیر امکان پذیر است. (برای باز کردن لینک ها روی باکس دانلود زیر کلیک کنید)

---Pro Users---

در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید

Gain easy access to the Kinect v2 capabilities in your games
Neo Kinect

Neo Kinect

With the Neo Kinect plugin you can use the Kinect v2 sensor advanced capabilities within Unreal Engine, with easy to use Blueprint nodes, all nicely commented, or directly through the C++ methods. And starting with Unreal Engine 5, the plugin is fully compatible with DX12 and all its perks, like ray tracing and Lumen.

 

Examples and Quick Start doc

Quick Start guide: NeoKinect-QuickStart.pdf

 

Example Project for Unreal Engine 5: NeoKinectExamples.zip.

  • This example is not yet using the new demo room from UE5, only the new skeleton (the UE4 one is still there as well).

 

Example Project for Unreal Engine 4: NeoKinectExamples_UE4.zip.

 

Videos of projects made with this plugin:

https://www.youtube.com/watch?v=RyDmDAZYbAE

https://www.youtube.com/watch?v=x0RH_-xRhFU

https://www.youtube.com/watch?v=59fnWYRQN88

 

FAQ

If you have a question about a problem with the plugin, maybe it’s been answered here, at the end of the first post, in the FAQ section.

 

Release Notes

Minor engine version updates are not listed here as changes. Only changes related to functionality and fixes.

 

Unreal 5.0 release (April 4, 2022)

Front-end (project and Blueprints):

  • Frames are now returned as TextureRenderTarget2D from SetUseFrame. Widgets accessing the frame textures need to be updated as before a cast to a custom texture format was required. That custom format no longer exists as its customizations are no longer needed. As a bonus, that enables the next item in this list.
  • Now compatible with DX12 and all its perks, like Ray Tracing, Lumen and so on!

Code:

  • Fixed a memory leak when enabling frame types.
  • Lots of IWYU improvements, with less included clutter in public headers.

 

Features Overview

 

Robust and fast

The plugin was created with performance and usability in mind, so you can track all 6 possible users, their faces and enable all of the Kinect’s frame types (color, depth, infrared etc) at the same time with almost no hit in performance. Sensor polling is made in its own thread. The frames textures (color camera, depth camera, IR and their variations) are TextureRenderTarget2D (UE5+ only. A custom texture format was used on UE4), which is compatible with materials, UMG Widgets and whatnot. There are functions to access the textures pixel values from Blueprint as well.

 

No need for components

The sensor is unique, no matter how many Actors or Widgets are using it. So, instead of needing to add components, you just call functions like with a function library. That way you can control the device from any Blueprint, including Widgets.

 

Advanced Remapping

Besides access to the standard Microsoft Kinect API coordinate remapping methods, the plugin also comes with other remapping features that facilitate AR applications, like getting the location of a joint in the Color frame without losing its depth information. Every location and orientation was adapted to Unreal’s coordinate system and Joints transforms are compatible with the Engine’s Mannequin character rig.

 

Fully production proven

I’ve used Neo Kinect a lot (more than a year) before releasing to the public and removed all bugs found so far, besides making a lot of performance improvements. It was used in applications that go through a whole day without crashing and packages without problems.

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Reviewed by 01 customer(s)

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  • Elenora

    This plugin is worth every penny. It helped me optimize my game and achieve better performance. I’m really impressed

    مهر 10, 1402
    Verified Review

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    • ReviewX shop icon

      PSSBOX مرجع دانلود پلاگین و مدل سه بعدی آنریل انجین و یونیتی

      مهر 10, 1402

      We love your feedback! Thank you for choosing our product!

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