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دانلود NewTek LightWave 3D.v2020.CONTEN

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NewTek LightWave 3D.v2020.CONTEN

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NewTek LightWave 3D.v2020.CONTEN

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اطللاعات کوتاه مرتبط با محصول :

boasts a streamlined workflow with an extensive list of artist friendly capabilities including, all new physically based rendering architecture, and wide range of additional improvements–– San Antonio, TX – December 12, 2017 – NewTek, Inc., announced availability of LightWave™ 2018, the new iteration of their comprehensive 3D animation system. The software for Windows® and Mac® operating systems will be available on January 1, 2018 at 12:01am GMT. LightWave 2018 introduces new features that are ideal for physically based rendering, VR rendering, and more. It also extends the functionality of popular features like the buffer system, FiberFX, cel-shading, object deformations, and others. “We’re proud that LightWave has a long history of being the ‘go to’ 3D application for artists who need to deliver the finest, most realistic art and animation on time and on budget,” said Dr. Andrew Cross, president and CTO for NewTek. “LightWave 2018 furthers that tradition with finely tuned tools that improve every aspect of the user experience from rendering to lighting to surfacing, cameras and more.” LightWave 2018 highlights include: Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge

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NewTek LightWave 3D.v2020.CONTEN

NewTek LightWave 3D.v2020.CONTEN

boasts a streamlined workflow with an extensive list of artist friendly capabilities including, all new physically based rendering architecture, and wide range of additional improvements––

San Antonio, TX – December 12, 2017 – NewTek, Inc., announced availability of LightWave™ 2018, the new iteration of their comprehensive 3D animation system. The software for Windows® and Mac® operating systems will be available on January 1, 2018 at 12:01am GMT. LightWave 2018 introduces new features that are ideal for physically based rendering, VR rendering, and more. It also extends the functionality of popular features like the buffer system, FiberFX, cel-shading, object deformations, and others.

“We’re proud that LightWave has a long history of being the ‘go to’ 3D application for artists who need to deliver the finest, most realistic art and animation on time and on budget,” said Dr. Andrew Cross, president and CTO for NewTek. “LightWave 2018 furthers that tradition with finely tuned tools that improve every aspect of the user experience from rendering to lighting to surfacing, cameras and more.”

LightWave 2018 highlights include:
Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use

Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor

Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks

Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights

Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface

Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications

Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively

Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line

More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture

Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry

Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings

New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge

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