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Feb 26, 2023
2.06,,,,,,,
Megabytes
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Oak Trees Package
The shader blend three sprites into one.You can custom the color of every sprite. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.36f1 Compatible Compatible Not compatible 2020.3.48f1 Compatible Compatible Compatible Additional compatibility information If you are using URP,please import the patch package in “/Sprite Blend Shaders/URP Patch/” Description The shader made with Amplify Shader Editor and Shader Graph . 2D URP light is Supported. Sprite Blend Shader: The shader blend three sprites into one. Origin Sprite Blend Shader: The shader blend three sprites into one.The origin color of floor-sprite will be keep. SetMatColor: A monobehaviour component used to set color and material of SpriteRenderer. Technical details 6 shaders.(4 of shaders are included in URP patch) 4 materials.(2 of materials are included in URP patch) 1 script. one demo scene. _______________________ Dependencies: 2D sprite 2D PSDImporter Related keywords Sprite Anime VFX 2D 2D Light Shader urp shader Amplify shader Editor shaders VFX Report this asset
This package contains a set of 6 highly detailed PBS oak trees – each consisting of 2 smoothly fading mesh based LODs and a billboard.
The trees are manually modeled, carefully optimized, support instancing and only use 2 shared materials.
Rendering
The oak trees were created using CTI whose tree shaders support (deferred) translucent lighting, advanced bending driven by a built in directional wind zone and smooth LOD transitions. Unity’s spherical wind zones are supported only on manually placed game objects.
Compatibility
The trees have been successfully tested with Unity 5.6.3., Unity 2018.2.15 and Vegetation Studio Pro using instanced indirect rendering. A modified shader adaptor is included.
Unity’s terrain engine is fully supported.
Deferred shading is compatible with Lux Plus, AFS and ATG and needs you to assign the provided or compatible deferred lighting and reflection shaders.
The package ships with shaders and prefabs compatible with HDRP 7.1.2., 10.3.2., 12.0+ and URP 7.3.1., 7.5.1, 10.3.2, 11.0 and 12.0. Version 2.1. adds Shader Graph shaders for URP 14+.
Specs
The vertex count ranges from 6900 / 4300 (small oak) to 11700 / 7500 (big oak).
The texture resolution is 2K (leaves) and 1K by 2K (bark).
The legacy tree creator oak trees from version 1.0 are still included.
Documentation / Forum Thread
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