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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jul 28, 2023
2019.4.30 or higher
Megabytes
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Obi Fluid
This is the third series of “Sci-Fi-style particle effects” composed of particle systems.
Very useful if you want to add some sci-fi look to your project. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.42f1 Compatible Not compatible Not compatible Description This is the third installment of “Sci-Fi Particle Systems”. It can be used when: ・When you want to easily create SF-like expressions. ・As part of the expression of the original game ・As part of Unity’s visual expression This particle system consists of Unity’s standard “ParticleSystem” component, and Unity’s standard Additive shader and Alphablend shader. Particle system settings are a bit complicated, but the system itself is very simple and very easy to use. Basically, it works in any environment where Unity works. You can use this particle system on iOS, Android, Mac, WebGL builds, etc. The possibilities of particle systems are endless! Let’s particle system!! (*It is recommended to import Unity Official After PostProcessingStack v2 in advance. Even if you don’t import it, the appearance will change, but the behavior will not be affected.) Technical details 【How to use】 A demo scene is available at YORIMIYASTUDIO/ParticleUI Ver1/Demo/ParticleUI Ver.1.unity. You can see the parts of the Particle by referring to it. Prefab is in YORIMIYASTUDIO/ParticleUI Ver1/Prefab folder *You can freely change the particles. By referring to each Prefab, you can freely change the numerical value of each component, curve, etc., and create your own original particle system. At that time, we cannot answer questions about the particle system or how to modify it. note that. 【Demo】 YORIMIYASTUDIO/ParticleUI Ver1/Demo/ParticleUI Ver.1.unity 【fbx folder】 ・10 fbx for particles 【Texture folder】 ・4 texture for particle 【Prefab folder】 ・Particle_UI[Original].prefab ・Particle_UI[Red].prefab ・Particle_UI[Blue].prefab ・Particle_UI[Green].prefab ・Particle_UI [Yellow].prefab ・Particle_UI[Rainbow].prefab –Parts– ・Particle_Infographic_Prefabs[Original].prefab ・Particle_Infographic_Prefabs[Red].prefab ・Particle_Infographic_Prefabs[Blue].prefab ・Particle_Infographic_Prefabs[Green].prefab ・Particle_Infographic_Prefabs[Yellow].prefab ・Particle_Infographic_Prefabs[Rainbow].prefab 【Material folder】 ・9 materials for particles 【Animation folder】 ・1 animation to stabilize the particles Related keywords Particle particle systems VFX Report this asset
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.30f1
Compatible
Compatible
Not compatible
Additional compatibility information
Fluid surface renderer only compatible with the built-in render pipeline and URP.
HDRP is not currently supported.
Description
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.
With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.
Warning: Please note that fluid simulation is a very demanding task. Be aware of its performance implications before using it.
Links
Obi Website
Community and Support Forum
What to use it for:
– Small scale fluid simulations
– 2D fluid game mechanics
– Dripping fluid
– Splash effects
What NOT to use it for:
– Large scale fluid simulations
– Pools, oceans, lakes, floods
All physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity…
Features:
– Custom emitter shapes.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, all parameters are exposed.
– Adjustable solver iteration count.
– Per-particle properties: surface tension, vorticity, buoyancy….
– Hassle-free particle resolution adjust using a single parameter.
– Supports fluids of different resolution interacting in the same simulation.
– Supports high density ratios in multiphase simulations.
– Supports Box, Sphere, Capsule, Mesh, Character and Terrain colliders.
– Automatic camera culling: non-visible fluids do not update their simulation.
Related keywords
liquidfluidWaterSimulationPhysicsfluids
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