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Oct 13, 2020
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Ocean Toolkit
StylizedFog allows you to create colorful animated fog effect easily and artist friendly! Use the custom editor to edit your fog color ramp directly in unity without having to do back and forth with a third party 2D software. Features – Realtime Fog Gradient edition – Second Gradient for transitions – Multiple Blending Modes – Support Noise Texture – Deferred Rendering Friendly – Unity 5 friendly Demo Scene Included. Report this asset
The Ocean Toolkit brings simple and semi-realistic infinite ocean rendering to your project!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.12f1
Compatible
Not compatible
Not compatible
Description
The water surface is offset according to a custom wave function which can be used to control large scale waves. Small scale waves are realized using scrolling normal maps. The toolkit is easy to use and does not require any coding. Works with the Buoyancy Toolkit out-of-the-box.
Website, Readme & Demo
Technical details
Features
– Realistic infinite ocean rendering
– Customizable wave function that offsets the water surface
– Small scale detail realized using scrolling normal maps
– Refraction and underwater light absorption to accurately convey depth
– Reflections using Screen Space Raytracing or conventional reflection probes
– Shoreline foam
– Optional caustics for the seafloor
– Clean look that fits most projects
– Can be clipped to a rectangle for lakes
– Runs well on high-end Android devices (tested on a Moto X 2nd gen using fixed refraction color and low poly screen space mesh)
Limitations
– The wave function must be specificed manually, it is not generated from an ocean spectrum
– Dynamic changes to the wave function (for example as the weather changes) is not built into the toolkit and must be implemented using custom scripts
– There is currently no image effect for when the camera is below the water surface
Related keywords
deep wavestropicalshoreWaverefractionreflectionssrinfinitewaveslakeseaOceanWater
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