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Apr 3, 2023
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Party Monster Rumble PBR
Details & User Guide | Updates Introduction This package contains a set of 24 shaders for PBR based materials with specular characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development. High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift Roughness: Contrast | White/Black Channel Strength | Strength Normal: Strength | Bias Ambient Occlusion: Contrast | Black Channel Strength Parallax Height: Contrast |Strength | Minimum | Maximum Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift Texture Coordinates: Rotation | UV Tiling | UV Offset Specular input generated by the invert of the Roughness map is introduced to some shaders Uniform specular adjustment is introduced to some shaders Roughness input generated by the invert of the Specular map is introduced to some shaders Uniform roughness adjustment is introduced to some shaders Tech Details and Specifications Numbers of Shaders: 24 Numbers of Sample Materials: 24 Numbers of Sample Textures: 6 Numbers of Demo Scenes: 8 Numbers of Demo Assets: 1 (background material) Number of Display Cameras: 40 Parallax Height Tessellation Displacement PBR Based Rendering Sm 5.0 for Tessellation Shaders SM 3.0 | Full Forward Shadows | Standard Specular Supported Platforms: PS4 | Xbox One | PC | iOS | Android Render Type: Opaque Report this asset
Best modular characters pack for your survival/party/brawl games with full list of animations in PBR style.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.44f1
Compatible
Compatible
Compatible
Additional compatibility information
HDRP (11.0.0)
URP (11.0.0)
Description
– Highly customizable with many modular parts and weapons ( 6 bodies, 10 body parts, 7 tails, 10 gloves, 15 eyes, 15 mouth and noses, 21 head parts )
– MaskTintShader for Built in / URP(11.0.0) / HDRP(11.0.0) provided
– Various animations(35) including in-place, root-motion animations fully compatible with Mecanim Humanoid.
– Optimized for mobile games(low poly), one 2 materials for all modular parts.
Technical details
Number of textures : 6 textures for default PBR, 10 textures for MaskTint PBR
Texture sizes : 2048 x 2048
Polygon count : About 6,000 Tris for a character with all modular parts
Number of meshes/prefabs : 84 meshes, 36 Prefabs
Rigging: Yes
Animation count : 35 ( In-place, root-motion )
UV mapping: Yes
LOD information : no
Types of materials and texture maps : PBR(albedo, metallicSmoothness, AO, Masks, all PNG images)
Related keywords
MonsterbrawlguyssurvivalActionfallpartyMobilerumblebattlelowpolyPBRModular
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