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عنوان محصول
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Apr 13, 2023
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
PATCH – Updating System [Basic]
Generate and use SDF textures in Built-in RP, HDRP, and URP. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2020.3.38f1 Compatible Compatible Compatible Additional compatibility information Extract the appropriate package from the Packages folder depending on whether you’re using Built-in RP, HDRP, or URP. Description With Signed Distance Field (SDF) textures you can render high-quality 2D shapes that degrade much better than regular bitmaps. You can customize and even animate the shapes using shaders parameters. Technical details SDF Texture Generator Create SDF textures from anti-aliased contour textures, via an editor tool or via an API. No need for high-resolution bitmaps. Built-in SDF Shaders Three shaders, one unlit and two for PBS, like Unity’s standard shaders. All work with GI and shadows. Also includes UI versions that support masking. URP and HDRP Shader Graphs Lit and unlit shader graphs that work for both URP and HDRP versions 10.10.0+. Online Documentation Related keywords generator SDF Shader Graph Texture Report this asset
PATCH – Updating System is a rock-solid, professional, smart and clean solution to manage and distribute updates for your games and applications.
Your players can finally update the game with no pain or headaches, without having to download the whole game again when a new version comes. This will save them a lot of bandwidth and time!
It is fully compatible with .NET Core, so it can run on all desktop platforms .NET Core can run on. Mobile platforms are currently NOT supported. It comes with implementations for Unity, WPF, WinForms and commandline.
Main features
– patches are generated by a binary diffing algorithm
– strong patches compression
– corrupted/modified files repairing
– files attributes synchronization
– fully customizable UI
– no server-side code required: a normal HTTP server is enough
– sequential and non-sequential patches processing
– shortest path calculation for updates
– detection of very old versions with full-repair triggering
– self-update functionality
Admin tools
– versions management
– patches management
– launcher updates management
– CI/CD friendly thanks to a commandline tool
For additional information, visit the website.
Documentation | Mail me | Issue tracker | Source code | Forum
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