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عنوان محصول

Perfect Ice

Price : تومان ۰ — رایگان برای اعضاء دارای اشتراک

Perfect Ice

توضیحات سازنده در خصوص این پلاگین

اطللاعات کوتاه مرتبط با محصول :

Link: Demo for Android Do you want to add realistic ice textures and freezing/defrosting effects to your game, even if it’s intended for a wide range of platforms? Then “Perfect ice” is what you need. In this package, the shader is made using nodes in the Shader Forge (not necessarily download) free editor by Freya Holmer aka Acegikmo, which allows you to edit this shader using whatever platform that you want. Features: - Color surface - Shimmer - Refractive power - Real-time reflection - Reflect color - Fresnel angle - Luminous power - Transparency - Freeze/Defrost Supported platforms: Direct3D 9, 11 & 12, Direct3D 11 for Windows RT/Phone; OpenGL Core, ES 2.0 & ES 3.0; iOS Metal; Xbox One; PlayStation 4; PlayStation Vita; Nintendo 3DS; Nintendo Wii U. Shader compiled for all supported platform. Works with Unity 2019.2.0 and higher. Successfully used on Android 4.1 and higher. Demo scene and settings are included in the package. Report this asset

 مشخصات و سازگاری و امکانات در بخش پائین در دسترس است :

Perfect Ice

Unity Assets

Premium Users

Unity vfx

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Create Date :

Nov 30, 2020

VERSION :

1.1,,,,,,,

FILE SIZE : 16.7

Megabytes

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Perfect Ice

Perfect Ice

Details & User Guide | Updates Introduction This package contains a set of 23 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with tessellation displacement features are designed for high-end PC, 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development. Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift Roughness: Contrast | White/Black Channel Strength | Strength Normal: Strength | Bias Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment Parallax Height: Strength | Max/min height | Contrast Tessellation Displacement: Strength | Multiplier |Contrast | Base Shift | Max Displacement Texture Coordinates: Rotation | UV Tiling | UV Offset Specular generated from the invert of Roughness is introduced to some shaders Roughness generated from the invert of Specular is introduced to some shaders Uniform specular adjustment is introduced to some shaders Uniform roughness adjustment is introduced to some shaders Tech Details and Specifications Numbers of Shaders: 23 Numbers of Sample Materials: 23 Numbers of Sample Textures: 7 Numbers of Demo Scenes: 8 Numbers of Demo Assets: 1 (background material) Number of Display Cameras: 39 Tessellation | Parallax Height | Surface Distortion | Ambient Occlusion Optimized Specular | Roughness PBR Based Rendering SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular Supported Platforms: PS4 | Xbox One | PC | iOS | Android Render Type: Opaque Report this asset

Link: Demo for Android

Do you want to add realistic ice textures and freezing/defrosting effects to your game, even if it’s intended for a wide range of platforms? Then “Perfect ice” is what you need.

In this package, the shader is made using nodes in the Shader Forge (not necessarily download) free editor by Freya Holmer aka Acegikmo, which allows you to edit this shader using whatever platform that you want.

Features:

– Color surface

– Shimmer

– Refractive power

– Real-time reflection

– Reflect color

– Fresnel angle

– Luminous power

– Transparency

– Freeze/Defrost

Supported platforms: Direct3D 9, 11 & 12, Direct3D 11 for Windows RT/Phone; OpenGL Core, ES 2.0 & ES 3.0; iOS Metal; Xbox One; PlayStation 4; PlayStation Vita; Nintendo 3DS; Nintendo Wii U.
Shader compiled for all supported platform.

Works with Unity 2019.2.0 and higher.

Successfully used on Android 4.1 and higher.

Demo scene and settings are included in the package.

Report this asset

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