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Aug 22, 2022
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Persistent Galaxy Generator with Solar Systems and Planets
Details & User Guide | Updates Introduction This package contains a set of 23 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development. Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift Roughness: Contrast | White/Black Channel Strength | Strength Normal: Strength | Bias Secondary Normal: Strength | Secondary to Primary Ratio | Bias Ambient Occlusion: Contrast | Base value Parallax Height: Contrast | Height Min/Max | General Strength Tessellation Displacement: multiplier | Amplitude | Strength | Shift Texture Coordinates: Rotation | UV Tiling | UV Offset Specular generated by the invert of Roughness is introduced to some shaders Roughness generated by the invert of Specular is introduced to some shaders Uniform specular adjustment is introduced to some shaders Uniform roughness adjustment is introduced to some shaders Tech Details and Specifications Numbers of Shaders: 23 Numbers of Sample Materials: 23 Numbers of Sample Textures: 8 Numbers of Demo Scenes: 8 Numbers of Demo Assets: 1 (background material) Number of Display Cameras: 39 Tessellation Displacement | Parallax Height | Ambient Occlusion Surface Grunge | Secondary Normal | Independent Tiling and Offset PBR Based Rendering SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular Supported Platforms: PS4 | Xbox One | PC | iOS | Android Render Type: Opaque Report this asset
Galaxy Generator that you can use as a starter kit for any kinds of 3X, 4X or whatever you want !
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.1.13f1
Compatible
Compatible
Compatible
2021.2.19f1
Compatible
Compatible
Compatible
2020.3.37f1
Compatible
Compatible
Compatible
Description
With this Galaxy Generator you have immediately access to :
– A entire galaxy generated procedurally
– 3 types of galaxies : Circle, Spirale and Irregular
– Many options like the galaxy size, maximum number of stars, numbers of arms for the spirale galaxy, number of planets in each solar system… and other !
– Each Star in the Galaxy is a Solar System
– Each Solar System is generated procedurally and can contains X Planets
– Each Planets is generated procedurally
– You can easily export and load the galaxy from a JSON file.
– You can customize planets generated like the type of planet (Gas, or what you want) or the rarity of a Planet in the Galaxy.
– You can navigate IN and OUT a Solar System
– You have a customizable RTS Camera script with which you can move or zoom
– You have a names generator for generate Solar Systems names or Planets names
– You have 2 Nebulas shaders
You can use this generator as a starter kit for any kinds of 3X, 4X or whatever you want !
Feel free to ask if you have a question, a problem, if you need a particular feature or something ! 🙂
Related keywords
ProceduraluniversePlanetGalaxysci fistarterSci-Fisolar systemspacestarNebula
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