download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
May 16, 2021
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Gigabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
It’s a bolt action sniper rifle (.300). Weapon has a modular structure and consists of separate meshes: body (static & skeletal), optical sight (static & skeletal), bipod (static & skeletal), muzzle brake (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome – black, sienna, camo – modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (on handguard, with angled grip, with folding grip).
Weapon Meshes:
Animations:
Arms:
Rifle:
Bipod:
Case:
Particle Effects:
Sound Effects:
Environment Props:
Project setup1) Set in project settings “Near Clip Plane” to 2.0 and restart engine.
2) For projects before UE 5.1 should bind axis mappings in project settings similar to official FPS template:
RetargetingFor best animation retargeting results to UE Mannequin follow this steps:
1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik_hand_root, ik_hand_gun, ik_hand_l, ik_hand_r – set them to “Animation”. Read more about this operation at UE Docs.
2) lowerarm_twist_01_<side> are keyframe animated to 100% of hand_<side> non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:
Changelog1.1.6 – May 12, 2023
1.1.5 – November 22, 2022
1.1.4 – April 10, 2022
1.1.3 – April 7, 2022
1.1.2 – October 14, 2021
1.1.1 – August 22, 2021
1.1.0 – August 3, 2021
1.0.0 – May 15, 2021
Support & communicationFor quick answer responses or help with product, please use email – write us to support@rebelthorp.com
Number of Unique Meshes: 21
Scaled to Epic skeleton: Yes
Collision: Yes, custom
LODs:
Number of Materials and Material Instances: 24 Materials, 96 Material Instances
Number of Textures: 161
Texture Resolutions: 256×256, 512×512, 1024×1024, 2048×2048, 4096×4096
Number of Particle Effects: 3
Number of Animations: 134
Number of Audio Waves: 13 Stereo, 13 Mono
Number of Audio Cues: 11 Stereo, 11 Mono
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Includes blueprints (Playable demo)
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